Homebrew Far Touched Species Details
When you are touched by the powers of the Lower Planes, you become a Tiefling. But what happens if you were granted power by an Eldritch being from the Far Realms? Well, the Far Touched is what you will become.
Far Touched Traits
When you were given the power of the Far Realms, you mind was shattered and reassembled as you gaze into the incomprehensible horrors that lie beyond. This gives you access to several Psionic abilities.Telekinesis
Your connection with the Far Realms result in superior Psionic power. You have access to the Mage Hand Spell. Also, when you cast this spell in this way, you can turn the hand invisible and you don't need the somantic or verbal components to cast this spell
Mind Shield
Your Psionic power protects you from harm. Starting at Level 5, you are resistant to Psychic Damage. You can also add half of your Proficiency bonus to Wisdom, Intelligence, and Charisma Saving Throws rounded down.
Creature Type
You are considered to be both an Aberration and a Humanoid.
Age
Far Touched have the same life span as Humans. However, they mature at a faster rate. A 15 year old Far Touched is comparable to a 25 year old Human. Their fast growth will slow down in their 20s and they will age at the same rate as humans when they reach 30.
Alignment
Much like Aberrations, Far Touched are usually self-serving, which cause them to lean towards Choatic and Nuetral Alignments.
Language
You can speak Deep Speech and Common.
Ability Score Increase
You increase your Intelligence by 2 and another Ability Score of your choice by 1.
Telepathy
Your mind was warped with the power of the Far Realms, giving you access to limited Telepathy. As an action, choose one or more creatures you can see, up to a number of creatures equal to your proficiency bonus. The chosen creatures can speak telepathically with you, and you can speak telepathically with them. To send or receive a message (no action required), you and the other creature must be within 30 feet of each other. A creature can't use this telepathy if it can't speak any languages, and a creature can end the telepathic connection at any time (no action required). You and the creature don't need to speak a common language to understand each other. In addition, you can cast the Detect Thought spell once per Long Rest without using a Spell Slot. Intelligence is the spellcasting modifier for this spell. You can also cast this spell with any of the spell slots you have.
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