Homebrew Vulkin Species Details
The Vulkin are a race of canine-like humanoids that generally hail from a desert or other similar hot climates, a people that adapted for heat with denser hair and fur that ends up in a bristle like texture.
These tribes of nomadic people interact with other people on the occasion, but often keep to themself in survival scenarios though they welcome the quality of life industry brings and will take full use of more advanced things while keeping the skills of their tribal life in mind.
Physical Appearance
Vulkin tend to be slightly taller when compared to humans but often hold an average physique, vulkin are varied in general attitude but often resemble that of a jackal or coyote. Still others may have unique patterns or might style their fur to their preferences, some may even have ended up hairless!
Survival Culture
The culture of vulkin involve learning the land and finding ways to be self sufficient, even if provided ways to survive without the need, the knowledge of it is appraised and appreciated in their groups and culture.
Scavenger Discipline
Vulkin have often dedicated to resourcefulness and will often make the fullest of what they can even to a detriment, most that follow the culture can easily get appalled when wastefulness is shown; additionally, the same is shown to gluttony.
Vulkin Names
Along with their personal names, vulkin identify themselves by their tribe. A member of the Scorchstone tribe with the personal name of Zege, for example, would likely style herself as Zege of the Scorchstone.
Female Names: Caz, Drin, Eri, Gial, Gix, Gri, Iana, Ilra, Ine, Korr, Sia, Zege
Male Names: Akor, Bruk, Dhair, Gras, Krol, Mus, Naud, Nul, Rurl, Zral, Zrun, Zug
Tribe Names: Embercrown, Flamestoker, Pyreblade, Scorchstone, Starfeller, Stormcall
Vulkin Traits
Your vulkin character has the following racial traits.Age
Vulkin mature and age at about the same rate as humans.
Size
Vulkin are around 6 feet tall, some stand close to under 7 feet tall. Your size is Medium.
Here’s how to determine your height and weight randomly, starting with rolling a size modifier:
Size modifier = 2d8
Height = 5 feet + 4 inches + your size modifier in inches
Weight in pounds = 140 + (2d6 × your size modifier)
Speed
Your base walking speed is 35 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Natural Hunter
You have proficiency in the Perception and Survival skills.
Flame Retardant Hide
You have resistance to fire damage.
Keen Hearing and Smell
Due to your keen senses you have advantage on Wisdom (Perception) checks that rely on hearing or smell.
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