Homebrew Cyberman (Updated) Species Details

You are a cyberman, converted into unfeeling robot with a normal organic skeleton of whatever creature you were converted from.

Cyberman (Updated) Traits

Racial traits

Cyber resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep

Cyber Armour

Your Armoured plating gives you natural armour equivalent to Plate armour. You cannot add yor Dexterity modifier to your AC however if you the unarmoured defence feature you can still add your unarmed defence bonus.

Emotionless

Due to your lack of emotions, you are immune to the charmed and frightened conditions.

Ability score increase

Increase one ability score by 1 and a different ability score by 2

Natural weapons

Your fists and blaster are natural weapons. Your unarmed strikes deal 1d6 bludgeoning damage. You learn the fire bolt cantrip, as flavour for your blaster. Your intelligence is your spellcasting ability for it. You can also shock people with your hand

Standby mode

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a standby mode, during which you retain consciousness.

  • Whenever you finish this standbymidr you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You acquire these proficiencies by sncing with cyberman hive mind, and you retain them until you finish your next long rest

Previous Versions

Name Date Modified Views Adds Version Actions
1/31/2024 5:52:53 PM
3
1
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5/10/2024 5:30:21 PM
10
1
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4/10/2025 2:23:29 PM
14
2
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Coming Soon

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