Homebrew Dogfolk Species Details
Physical Description
History
Dogfolk have an unfortunate history of discrimination from other races, and there’s still a fair amount of discrimination ongoing, so a lot of Dogfolk have trust issues and rebel.
Society
Dogfolk live in very close, intertwined communities, often populated with a variety of races. They have traditions, rituals, ceremonies, foods, and it’s all very fascinating and diverse. (And no I’m not elaborating further, I’m tired)
Dogfolk Names
Dogfolk are named by their parents. They have a family name that’s like a last name, a first name that family and friends call them, and a street name if they are criminal. The order would go: [Family name] [First name] [Street name]
Family names: Sael, Mahrc, Kaervor, Shveal, Piear, Mahl, Alopin
First names: Milly, Bella, Bailey, Weller, Klyke, Coob, Mae
Street names: BigMouth, Clawzir, MeanTeeth, GrowlMin
Dogfolk Traits
Dogfolk Traits
There are many Dogfolk breeds. No matter the breed, these are your ability score increases. Ability Score Increase. Your Dexterity score increases by 1 and your Charisma score increases by 1. Age. Dogfolk mature at 16 and live to about 85. Fun fact, Dogfolk gestation period is 4-6 months :). Alignment. Dogfolk tend towards being neutral, some being more chaotic and some are more good. Most Dogfolk are quite friendly, but some have trouble trusting others. Size. Your size is dependent on your subrace. Speed. Your base walking speed is 30 feet. You have a burrowing speed of 10 feet. Sense. Dogfolk have a great sense of smell and hearing. You have advantage on perception checks based on hearing and smell. Unarmed Strike. As a Dogfolk, you have pronounced claws and canines. You can attack as an unarmed strike using either of these, as 1d4+Str slashing or piercing damage. Howl. You bark and howl loudly as an action. When you Howl, any creature within 15 feet of you takes 1d4 thunder damage. Naturally Gifted. ChoosAbility Score Increase
Your Dexterity score increases by 1 and your Charisma score increases by 1.
Sense.
Dogfolk have a great sense of smell. You have advantage on perception checks based on smell.
Unarmed Strike.
As a Dogfolk, you have pronounced claws and canines. You can attack as an unarmed strike using either of these, as 1d4+Str slashing or piercing damage.
Howl.
You bark and howl loudly as an action. When you Howl, any creature within 15 feet of you takes 1d4 thunder damage.
Naturally Gifted.
Choose one between Insight, Nature, or Athletics. You are proficient in said skill.
Quadrupedism.
You have the uncanny ability to transition onto all fours to aid in agility. Your base walking speed increases by 10 ft when on all fours.
Languages.
You can speak, read, and write Common and Canine. Canine is made up of barks, growls, huffs, tail wags, ear flicks, etc. Fun fact, wrinkling the nose could translate to smiling, or saying something along the lines of yes, okay, thanks, etc
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