Homebrew Lepali(Mothfolk) Species Details
Lepali (Mothfolk) are a fey-touched race of humanoids with different unique aspects resembling humanoid and human like features, with a true and apparent component of moth
characteristics. Moth features can often range, but they will always have
wings, varying in size, but usually reaching past their arm
span. The wings can vary in color in pattern from bright
greens, vibrant saturated colors, all the way to simple pastels and soft grayscale. They will often have a soft fur that can appear in patches, completely covered or nowhere at all. The fur is most commonly on their arms, wings, and head.
Additionally, they'll commonly have large bulbous insectoid eyes of a moth as well as soft feather-like antennae that extend from the forehead. Lastly, Lepali (Mothfolk) will always have an extra set of arms, for a total of 4. Their extra pair is fairly weak but effectively can do simpler tasks.
Otherwise, most of the human-like parts of the Lepali
(Mothfolk) will match the patterns of their moth features. For example, Bright Green Wings and fur will result in hair that is green. Larger Wings tend to lead to the Lepali (Mothfolk) being taller.
Lepali(Mothfolk) Traits
As a Lepali you gain the following traits.Darkvision
You can see in dim light like you are in bright light and darkness like you are in dim light.
Moth Magic
You learn the dancing lights cantrip. You can also cast the Guiding Bolt or Farie Fire spell once per long rest. Wisdom is your spell casting ability for these.
Lepid Antenna
proficiency in the perception skill.
Extra Arms
You have an extra set of weaker arms that can’t hold heavy objects but can do small tasks.
Distracted Eyes
You have advantage when doing a perception check to notice a different kind of light in the dark, however you have to roll a DC 15 Intelligence saving throw when someone uses the dancing lights can trip or you will be put into a trance. This trance lasts for as long as the lights do and in this state you can’t do anything. Someone can try to end this trance early by attacking you or using their action to shake you out of the trance.
(DC 17 if Deep Mothfolk, 16 if Infernal Mothfolk)
Wings
You can fly for an hour up to 15ft until you land or until the time is up. You can do this once per short or long rest.