Homebrew Worgen Species Details

Physical Description

Worgen [ˈwɔɹgɛn] are large, lupine humanoids that walk upright, but lope on all fours to run. They primarily inhabit forests and are natural hunters. Being bitten by or drinking the blood of a worgen causes humans and elves to be transformed into one. After the transformation, those that are overcome by rage and guilt gradually lose all vestiges of their former lives and turn mindless. By controlling their emotions via medication, magic, and self-discipline, worgen may resist being overcome by their feral instincts.

History

The exact origin of the Worgen is not certain, nor is the length of their existence, it is thought they exist for at least 300 years. Rumors say that, long ago, a group of warring villages in a remote portion of Faerun attempted to harness transformative magic for their own selfish purposes. In their efforts to distill down the moon's effects into a profitable concoction, they offended a Lunar Deity. In return for this offense, the villages were cursed to forever be transformed into beastly creatures, creating a new race known as the Worgen.

Society

Despite being collectively cursed, the villages did not reconcile their conflicts. Rejected by most other races, and often accused of being a bad omen, they often form small insular tribes or villages, with a social hierarchy resembling a lupine hunting pack. Despite their stigma, they are not too dissimilar from their human ancestors. They have wide variety of alignments, though the societal rejection often sways them toward neutral, if not outright evil. In attitude, they are quite similar to the Wolfkin as well; fiercely loyal, slow to forgive, and very territorial.

Worgen Names

The Worgen most commonly have Damaran names, leading some to believe that they are descended from cursed Damaran villagers, though other human names are also common

Worgen Traits

Primal shapeshifters

Ability Score Increase

You choose Strength, Dexterity, or Constitution; add +2 to it.

Full Run

If you have no items in your on or off hand you can choose to run on all fours, your speed doubles.

Darkvision

Can see in complete darkness for up to 60 feet, though you cannot see colors, just shades of Gray.

Claws

You get claws that deal 1d6 slashing damage on an unarmed strike. You are considered Proficient in these claws.

Keen Senses

Due to their lupine traits, Worgen have advantage on Perception skill checks when hearing or smelling.

Fur

Due to the Worgens thick coating of fur, they are naturally adapted to withstand even the harshest cold. Because of this, you automatically pass any check to withstand cold environments.

Languages

You speak, read, and write Common and Sylvan.

Mutation

Do to the magical nature of creating a Worgen, and the inevitable in-breeding, many with mutations have sprouted up. Upon picking this subrace, you may choose 2 from the following list plus the ability score improvement. You may not take an ability score that you have been granted from the Worgen race already, and as such must choose from either of the remaining 2.

Ability Score Improvement

 Increase either Dexterity, Strength, or Charisma by 1. You are unable to take a stat that has already been granted by the Worgen race itself, and must choose from one of the other 2.

Two-Headed

Your mutation has caused you to sprout another conscious, sentient head. You gain advantage on all perception checks to see, hear, or smell.

Four Armed

Your mutation has caused you to sprout 2 extra arms. These arms are just as powerful as your normal arms. You gain advantage on all grapple checks and Strength ability checks that use your arms.

Oversized

Your mutation has caused you to be larger than your normal Worgen counterparts. You count as 1 size category larger for the purposes of carry limit and grapple checks.

Undersized

Your mutation has caused you to be smaller than your normal Worgen counterparts. If you are withing 5 feet of an ally, you can use your action to hide behind them.

Hairless

Due to your mutation, you have lost a lot of the normal fur that made you so readily identifiable as a Worgen. In addition, your muzzle has grown back into your head, so you appear more as a human. You lose your auto succeed for cold survival, but gain advantage on Any checks to appear human.

Sabertooth

Because of your mutation, your upper canines have grown insanely long. Your gain a bite attack that deals 1d6 Piercing damage. You are considered proficient in these fangs.

Shadow Worgen

Wolves of the night, specializing in hunting unseen.

Improved Darkvision

The nocturnal habits of the Shadow Worgen have given them even better Darkvision than their kin. They can now see up to 120 feet complete darkness as if it was Bright Light.

Ability Score Increase

Your Dexterity is increased by 1. If you increase your Dexterity this way, you must choose one of the other increases from the remaining 2.

Hunters

Moving and hunting at night has given them a subtler, more quiet, and more lethal nature. You gain proficiency in Stealth.

Tribal Worgen

Tribal hunter, with a focus on pack health and prowess.

Ability Score Increase

Your Constitution is increased by 1. If you increase your Constitution this way, you must choose one of the other increases from the remaining 2.

Survival of the Fittest

Position in the tribe, much like the wolfpack, is determined by physical prowess. You gain proficiency in the Athletics skill.

Tribal Games

Your tribe has many customary games and rituals performed at important events and celebrations. You can apply your proficiency bonus to any Performance or History Skill check that pertains to a tribal ceremony. Additionally, you gain the advantage in any game or contest that would be practiced by your tribe, i.e., wrestling, footraces, feats of physical prowess, etc.

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