Homebrew Halfling Skeleton Species Details
Fleshless, but still a halfling through and through.
Halfling Skeleton Traits
As in life, so in death (with a few tweeks)Lifeless durability
- As one of the Undead, you are immune to poison and disease.
- You do not need to eat, drink or breath.
- You don’t need to sleep, and magic can’t put you to sleep.
- Skeletons can be of any age. An Animated skeleton cannot be affected by age deterioration and are immune to magical ageing effects.
- When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. In this state, you can appear to be a pile of bones, but it doesn’t render you unconscious, and you can see and hear as normal.
- You are damaged by Cleric, Druid and Paladin based healing spells
Dark Vision
You can see in darkness up to 60 feet, both magical and non-magical.
Boney Physique
When at least one arm is free, you can remove the other arm as an action and use it as a club that deals 1d8 bludgeoning damage as a bonus action. Additionally, you may remove your hand as an action and use them as thieve's tools.
You can restore any limb after it being detached or destroyed by simply finding a suitable replacement, then using your action to attach it.
As you no longer have living flesh or organs, you are resistant to slashing and piercing damage. However you are vulnerable to bludgeoning damage.
Round two!
You gain advantage on death saving throws.
Skeletal Flexability
You gain +3 dexterity.
In another life.
You gain 2 skill proficiencies.