Homebrew Belkumo Species Details

Origins and Society:

Belkumo are believed to have originated from a plane where magic and technology are indistinguishable, or perhaps from a catastrophic magical experiment that fused their essence with arcane machinery. They often live in small, tight-knit communities, valuing innovation, knowledge, and the balance between nature and technology.

 Arcane Technology:

Belkumo have a natural affinity for arcane technology, often becoming skilled artificers, wizards, or technomancers. They integrate seamlessly with the technological society of Zelamere, often serving as mediators between purely magical and purely technological factions.

Interaction with Other Races:

Belkumo are generally welcomed in most societies due to their unique skills and calming presence. However, their enigmatic nature and constant glow can make others wary or curious. They often act as advisors, scholars, or diplomats, using their knowledge and abilities to foster understanding and cooperation.

Beliefs and Philosophy:

Belkumo philosophy revolves around the harmony of magic and technology. They believe in the potential of both to improve life and the world around them, advocating for responsible use and innovation. Their cultural practices often include rituals that honor their dual nature, blending arcane rituals with technological marvels.

 

Age:

Belkumo mature at a similar rate to humans but can live up to 200 years, their arcane-infused bodies aging slowly and gracefully.

Physical Description:

Belkumo have an otherworldly beauty, with skin that shimmers with an iridescent glow, and faint, circuit-like patterns running beneath the surface. Their eyes are luminous, varying in shades of electric blue, violet, or green, and their hair, if they have any, often appears as a flowing mass of light. The arcane technology that suffuses their bodies gives them a constant, soft hum and a gentle magnetic field, causing small metal objects to cling to them slightly.

 

Belkumo Names

Belkumo names often have a melodic quality, incorporating elements of light and technology. They typically have a given name and a family or clan name.

Male Names: Zarek, Luminor, Tekrin, Arclis, Zathar

Female Names: Lyria, Elara, Zynara, Teshia, Arinelle

Clan Names: Lightweaver, Sparkbinder, Glimmerforge, Brightspark, Arcaneveil

 

Belkumo Traits

The intersection of Arcana and Technology

Glowing Presence

Your body emits a soft, ambient light. You shed bright light in a 10-foot radius and dim light for an additional 10 feet. You can suppress or reactivate this light as a bonus action.

Magnetic Aura

You have a constant, low-level magnetic field surrounding your body. You have advantage on ability checks and saving throws to avoid or end the grappled condition. Additionally, you can attract or repel small metal objects (up to 5 pounds) within 10 feet as an action.

Technomancy Affinity

You have proficiency in the Arcana skill. You also know the *mending* cantrip. Intelligence is your spellcasting ability for this spell.

Arcane Pulse

As a reaction when you are hit by an attack, you can release a burst of arcane energy. The attacker must make a Strength saving throw (DC = 8 + your proficiency bonus + your Intelligence modifier) or be pushed 10 feet away from you. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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