Homebrew Elemental Tiefling Species Details

     A race of Feral Tieflings that escaped through a portal during the Battle of the Kingsmen. Elementals and Tieflings alike were traveling through this portal creating a new form for the tieflings flocking through here. During the climatic finale of the battle the portal was closed, forever changing these tieflings and adapting them to the elements. 

    Locked in a home unlike the hells where they are from, these people have joined together and created a coven of traveling carts across the continent. They have formed a community and a family. There are only around 300 of them on this plane, and they are trying to adapt to their newfound life. Because of how they were forced to enter this plane, as peons to an evil man, they are looked down upon by most communities, especially the other Tieflings. 

    This new breed of Tieflings have differences to their siblings, along with their skin colors being more vibrant, their horns slightly curve, their wings appear as their matching element, and their tails come to an end, similar to that of a primate. Along with new abilities reflecting their change. 

Elemental Tieflings come in 4 variants, Air, Earth, Fire and Water.

Elemental Tiefling Traits

This new breed of Tieflings has differences to their siblings, their horns slightly curve, their wings appear as their matching element, and their tails come to an end, similar to that of a primate. Along with new abilities reflecting their change.

Ability Score Increase

You Dexterity score increases by 2 and your Charisma score increases by 1.

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Winged

Wings representative of your elemental spout from your shoulder blades. You have a flying speed equal to your walking speed while you aren’t wearing heavy armor.

Infernal Tongues

Your heritage grants you the ability to speak, read and write infernal. You also gain the ability to speak, read and write whichever language coinsides with your element.

Bloodline's Resistance

You gain resistance to a type of damage corresponding with the element that you represent.

Touch of the Elements

At first level you gain a cantrip representative to your element, at 3rd level you gain a 1st level spell that you may cast once a day, and at 5th level you gain a 2nd level spell that you may cast once a day. These spells count as spells you know, and you regain all expended uses after a long rest. 

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