Homebrew Cyclops Species Details

Thousands of years ago a magic wave over swept a small settlement of giants and humans. This magic forcefully merged them into singular entities and somehow left them with a singular eye. Within this eye contains the magic which once caused their mutation. Being scorned and hunted by their once kin these new creatures deemed as Cyclopes ran to volcanos. 

Here they took to the caverns and build an underground society of their own. Using lava siphoned from the nearby volcano’s they began building forgery’s with their bare hands. Slowly adjusting to the heat overtime and even getting a resistance to it. From here the Cyclopes began to establish themselves as a society master blacksmiths. Making and providing equipment for the few tribes who knew of their existence. However the Cyclopses never left the underground causing their vision to deteriorate and make them short sighted. 

Now some are finally fighting against the unspoken taboo and entering the lands of above.

Cyclops Traits

Cyclops have the following racial traits:

Ability Score Increase

An ability score of your choice increases by 2, and another one increases by 1.

Born In The Forge

You have proficiency in smith's tools. You also possess fire resistance.

Short Vision

You have disadvantage on attack rolls targeting something or someone more than 30 foot away while using martial weapons, simple weapons and firearms.

Languages

You can speak, read, and write Common and Giant.

Size

Cyclops's are between 11 and 15 feet tall and weigh between 700 and 1000 pounds. Your creature size is large. 

Darkvision

You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.

Massive Humanoid

You are considered a Humanoid and Giant.

Age

Cyclopses reach maturity at 20 years old and can live up to 300 years old.

Frightening Glare

As a bonus action you may unleash the magic within your eye. Creatures of your choice who you can see and are within 30 ft. must succeed on a Wisdom saving throw or become frightened until the start of your next turn. This ability can be used at an amount equal to your proficiency modifier.

The DC equals 8 + your proficiency bonus + your constitution modifier.

Previous Versions

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