Homebrew Dohwar Species Details

Dohwars are short, pudgy, fightless avians that look and move like penguins. They are inveterate merchants, always looking for an opportunity to turn a profit. Dohwars conduct their dealings in secrecy, preferring to do business in dark alleys and out-of-the-way places even when the items being bought or sold aren’t illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them also shroud themselves in hooded cloaks. A group of dohwars is called a cartel.

The average dohwar stands 3 feet tall and has bright plumage. Instead of wings, it has arms and tiny hands.

Dohwars prefer to communicate through a form of telepathy they call merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature.

Dohwars have their own pantheon of deities, made up entirely of gods of commerce and wealth. These deities include Waukeen, Abbathor, and Zilchus. By focusing on the worship of such deities, the dohwars hope to become the best merchants in the multiverse without alienating or offending any god in particular.

Dohwar Traits

Merging

Cold Adaptation

You're naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide. You also have resistance to cold damage

Merchant's Senses

 Whenever you perform an Intelligence (History) check, or tools check to determine the origin or value of an object, you are considered proficient in the relevant check and can add double your proficiency bonus to the check, instead of your normal proficiency bonus.

When you reach 3rd level you learn to cast detect magic identify, but only as a ritual, you do need material components.

Merger Link

 Over the course of a long rest you can establish a mental connection with one willing creature that has an Intelligence of 6 or higher. While forming the link the target must remain in your presence at all times. You can then communicate telepathically with your linked partner as long as you are on the same plane of existence or until either of you finish your next long rest.

Mind Reading

 While interacting with a target you can see within 30 feet you can non intrusively read their desires and surface thoughts, providing you with advantage on Insight (Wisdom), Persuasion (Charisma) and Deception (Charisma) checks while performing negotiations with the target. Because you only capture their surface thoughts the target is not aware of you scanning them, however people familiar with Dohwar know they have the ability to read minds. You can maintain this ability for 1 minute or until you lose your concentration (as if you were casting a concentration spell). This trait counts as a divination effect. You can't use this again until you finish a short or long rest.

Languages

You can speak, read, and write Common and Dohwar which is a mix of Aquan and Auran.

Hold breath

You can hold your breath for up to 15 minutes at a time.

Ability Score Increase

Your Constitution increases by 1, and Intelligence increases by 2.

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