Homebrew Draegloth Species Details

A Draegloth is a half-Drow, half-Glabrezu demon, born of a Drow high priestess in an unholy, dangerous ritual. Gifted with innate magic and physical might, it usually remains in the service of its mother's house, lending its thirst for destruction to that house's plans to triumph over its rivals.

A Draegloth is an four-armed humanoid with purple-black skin and yellow-white hair. Two of its arms are huge and muscular, tipped with sharp claws; the other two are the size and shape of Drow arms, capable of delicate movements. Although the creature is heavily muscled, it is graceful and quiet like a Drow. Its face is clearly demonic, with bestial features, glowing red eyes, an elongated doglike snout, and a mouth full of sharp teeth. 

The ritual to create a Draegloth succeeds only rarely, but when it does, it is a great event that is seen by the Drow of the house as a sign of the demon lord Lolth's favour-and a sign of Lolth's disregard for the family's rivals, which were not thus gifted. The birth prompts the leaders of the house to begin crafting new plans to strike at its rivals when the Draegloth is fully grown. These plans always use the Draegloth in a significant role, because its abilities can turn the tide in a battle against a house that doesn't have a Draegloth of its own.

These Drow house pets are as graceful and nimble as Waterdhavian stage dancers. Only they're slayers and enforcers, four-armed brutes built like an ogre. Life isn't fair.
-Volo

Age

Draegloth age at the same rate as Drow. On average, they can live about 500 years.

Alignment

Draegloth are usually either Lawful or Chaotic Evil, as per their Demonic Heritage.

Size

Draegloth are usually around 7.5 ft tall, to up to 9 ft tall. Your size is medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common, Undercommon, and Abyssal

Draegloth Traits

All Draegloth, regardless of abnormalities in either parent, innately contain the following abilities:

Ability Score Increase.

Your Strength increases by 2, and your Constitution increases by 1.

Hybrid Nature

You have two creature types: humanoid and fiend. You can be affected by a game effect if it works on either of your creature types.

Darkvision

Thanks to your abyssal and elven heritage, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

Fey Ancestry

Draegloth have advantage on saving throws against being charmed, and magic can't put it to sleep.

Secondary Arms

You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.

Sunlight Sensitivity

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Demon-Fey Innate Magic

When you reach 3rd level, you can cast the Faerie Fire spell once with this trait; you regain the ability to cast it when you finish a long rest. When you reach 5th level, you can also cast the Darkness spell once per day with this trait; you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for these spells.

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