Homebrew Chembaling (Dragon-based) Species Details
Chembalings are small, sneaky creatures made from pieces of bone and scrap. Normally, bug colonies are used to create Chembaling consciousness , but other methods have been used before. Chembalings are animated in various ways: By electricity, by fire, by alchemy, by necrotic magic, or by celestial magic. Chembalings work in packs, or alone serving a master. Chembalings are fiercely loyal to their master and their companions. Chembalings get on well with Dragonborn and Dwarves, but have a mutual dislike of elves. Chembalings will work with over members of their race, and will happily work alongside many other races.
Chembaling (Dragon-based) Traits
Your creation method gives you various traits in common with other ChembalingsDarkvision
Due to your glow core, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Perception Increase
Due to your Hawk Eyes, you have increased Passive Perception and Perception
Ability Score Increase
Your Dexterity score increases by 2, and your Intelligence score increases by 1.
Size
Chembalings are shorter and lighter than Humans. You stand around 4 feet tall.
Animation Method
Choose one method of animation from the Animation table. Your touch weapon and damage resistance are determined by the animation type, as shown in the table.
Animation Method
| Animation Method | Damage Type | Touch Weapon |
|---|---|---|
| Alchemy | Acid | 5 ft. square (Auto Hit) |
| Lightning | Lightning | 5 ft. square (Auto Hit) |
| Fire | Fire | 5 ft. square (Auto Hit) |
| Necrotic Magic | Necrotic | 5 ft. square (Auto Hit) |
| Radiant Magic | Radiant | 5 ft. square (Auto Hit) |
Strike Weapon
You can use your action to strike with destructive energy. Your animation method determines the damage type of the strike. This attack automatically hits. A creature takes 2d4 damage. The damage increases to 3d4 at 3rd level, 4d4 at 8th level, and 5d4 at 13th level. After you use your touch weapon, you can’t use it again until you complete a short or long rest.
Damage Resistance
You have resistance to the damage type associated with your animation method.
Immunity
You are made from colonies of bugs, and have a universal antidote flowing through your veins. Therefore you are immune to Disease and Poison
Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Languages
You can speak, read, and write Common, Draconic and Dwarvish.
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