Homebrew Chembaling (Dragon-based) Species Details

Chembalings are small, sneaky creatures made from pieces of bone and scrap. Normally, bug colonies are used to create Chembaling consciousness , but other methods have been used before. Chembalings are animated in various ways: By electricity, by fire, by alchemy, by necrotic magic, or by celestial magic. Chembalings work in packs, or alone serving a master. Chembalings are fiercely loyal to their master and their companions. Chembalings get on well with Dragonborn and Dwarves, but have a mutual dislike of elves. Chembalings will work with over members of their race, and will happily work alongside many other races.

Chembaling (Dragon-based) Traits

Your creation method gives you various traits in common with other Chembalings

Darkvision

Due to your glow core, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Perception Increase

Due to your Hawk Eyes, you have increased Passive Perception and Perception

Ability Score Increase

Your Dexterity score increases by 2, and your Intelligence score increases by 1.

Size

Chembalings are shorter and lighter than Humans. You stand around 4 feet tall.

Animation Method

Choose one method of animation from the Animation table. Your touch weapon and damage resistance are determined by the animation type, as shown in the table.

Animation Method
Animation Method Damage  Type Touch Weapon
Alchemy Acid 5 ft. square (Auto Hit)
Lightning Lightning 5 ft. square (Auto Hit)
Fire Fire 5 ft. square (Auto Hit)
Necrotic Magic Necrotic 5 ft. square (Auto Hit)
Radiant Magic Radiant 5 ft. square (Auto Hit)

Strike Weapon

You can use your action to strike with destructive energy. Your animation  method determines the damage type of the strike. This attack automatically hits. A creature takes 2d4 damage. The damage increases to 3d4 at 3rd level, 4d4 at 8th level, and 5d4 at 13th level. After you use your touch weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your animation method.

Immunity

You are made from colonies of bugs, and have a universal antidote flowing through your veins. Therefore you are immune to Disease and Poison

Tool Proficiency

You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

Languages

You can speak, read, and write Common, Draconic and Dwarvish. 

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