Homebrew Bleareye Gremlin Species Details

As chaotic souls of vague fiendish origin, gremlins are generally unwelcome in town, akin to tieflings, drow, and goblinoids. This is just as well to the gremlins, who directly oppose the trappings of civilizations. Town guards and government officials that enforce the law on rowdy gremlins know to keep their homes securely locked at night lest they stir their ire. Gremlins are innately proficient at destroying machinery by finding and targeting weak points. Machinery in this case ranges from expensive military catapults to the lock on your front door.

Spawned by a sleeping beholder, bleareye gremlins bear a similar ability to conjure objects from their dreams. The somnambulistic gremlins live in an eternal state of half- awakedness, and have a habit of nodding off. They happily associate with all other forms of sentient life, either traveling with adventurers or serving as minions.

Bleareye Gremlin Traits

Your gremlin character has the following racial traits.

Ability Score Increase.

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1

languages

You can speak, read, and write Common and Infernal. Gremlins speak in a pidgin form of Infernal, which is modified from-but mutually understandable with-standard Infernal. Anyone who is fluent in Infernal can identify gremlin pidgin.

Dismantle

Inside the mind of a gremlin is a confusing, muddled place. On one hand, gremlins are brilliantly deviant and have a keen eye for assessing physical objects and planning crimes. On the other, they are socially inept, dimwitted, and lack the capacity for critical analysis. Simple puzzles stump gremlins that are otherwise quick learners, competent mages, and criminal masterminds.
Gremlins use their analytical minds for hijinks and destruction. They form longstanding grudges with those they detest, and such grudges invariably simmer with spite and malcontent over time. Gremlins start to display their indignation with harmless pranks, but the pranks grow from gags, to intimidation tactics, to outright violence.

You have advantage on attack rolls and ability checks made to break or dismantle objects.
Additionally, you deal extra damage when you hit an object or a construct with an attack. This damage equals half your proficiency bonus, rounded up.

Constant Slumber

You don't need to sleep, as you get enough rest from your state of half-slumber. Instead of sleeping during a long rest, you can keep watch, read, scribe, or perform similarly leisurely activities.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern true colors in darkness.
Instead, everything appears in a dreamlike swirl of gloomy colors.

Dreamscape

As an action, you can manifest your dreams in a 15-foot cube centered on yourself. The cube becomes difficult terrain for other creatures as it fills with cluttered images of your design, like swarming butterflies, clacking mousetraps, or writhing vines. The cube moves with you and lasts for 1 minute. It ends early if you
become incapacitated, if you die, or if you dismiss it as an action or bonus action.
Once you use this trait, you can't do so again until you finish a long rest.

size

Usually a foot or less in height, gremlins utilize their size to burgle, snoop, or infiltrate and foil the insides of machinery. Your size is Tiny.

speed

your base walking speed is 25 feet.

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