Homebrew Durakar Species Details

Physical Appearance

The Durakar (Pronounced: Doo-rah-kar) are 6 feet tall, Beetle-like in appearance, with fine hair sprouting from their face, resembling magnificent beards, They live a solid 250 years. They have 2 legs and 6 arms, 2 arms being bigger, stronger and chunkier, being used for the majority of actions a Durakian takes in its life, the other 4 are short and stout, being used for holding minerals and materials gathered on mining excursions. The Carapace of a Durakian is thick and sturdy, judging out of the head much like a drill, which they use in their mining expeditions, at birth, young Durakian larvae resemble little other than overgrown maggots, with a few strands of hair poking out through their grubby skin where the face would be.


 

Culture and beliefs

The Durakians have various deities and gods, though 4 recieve far more worship and respect than the others. Durin, the forgemaster, said to have smithed the very land and mountains and mineral into existence, and is said to crafted the Durakar from the various beetles and grubs which he feasted on, Durin is a deity of smithing, craftsmanship, and unity, and is also the most revered deity amongst Durakian folk. There is also Grondak, the Earth provider, who is said to give great bounty to those who honor her, revealing treasures and meats and various ingredients. There is Gorunn, the Deep Guardian, who protects those who wander too deep, Gorunn apparently is a Troll, who was bested in combat by Durin, but instead of taking his life, Durin made him swear an oath, "I, Gorunn, Will keep safe watch on the Durakian folk who delve too deep into the Abyss, I will take upon me the mantle, 'Deep Guardian', and hope to repay ye, Durin, For sparing mine life.", Gorunn is said to wander the Abyss, far from the gaze of Durakian explorers, and is said to obliterate any creature of the Abyss which dare pose a threat to Durakian people. And finally Vorak, the Stone Seer, navigator of the stone, who guides those who wish to unveil the mysteries and treasures of the deep Abyss.


 

Diet and Biology

The Durakian folk have quite powerful digestive track, feasting on nothing but poisonous meats and salts, their signature brew, which they have at every ceremony, is made from various poisons found deep within mines, the blood of a Gorgon, a Drakar bat venom, and even White-speckled tumor shroom, every part of their diet would otherwise kill a regular man, but to the Durakar? That is the only way they know how to eat. With such a dangerous platter, it's no wonder why they venture so deep into the Abyss in search of ingredients and materials. This dangerous cuisine that the Durakar have is another reason to assume that visitors don't come by often, "what will they eat? If they eat Durakian food they will die.", well this danger is exactly what drives some food lovers to these Durakian colonies, simply to have a bite of their deathly delights.


 

Relationship with other races

In normal circumstances, the relationship between the Sidhe and the Durakar is characterized by a mixture of mutual respect, cautious coexistence, and occasional tension. Both races acknowledge the strengths and virtues of the other, recognizing the Sidhe's connection to nature and mystical prowess, as well as the Durakar's industriousness, craftsmanship, and martial prowess. They understand that they each play vital roles in the balance of the world, with the Sidhe safeguarding the forests and natural order, and the Durakar delving deep into the earth to uncover its treasures and shape its bounty. While there may be cultural and philosophical differences between them, the Sidhe and the Durakar often find ways to interact and cooperate, particularly in matters of trade, diplomacy, and mutual defense. They understand that they share the same world and must find ways to coexist harmoniously despite their divergent lifestyles and values. However, tensions can arise from time to time, especially when disputes arise over territory, resources, or cultural differences. These conflicts may lead to occasional skirmishes or confrontations along their borders, as each side seeks to assert its interests and protect its way of life. Despite these occasional disagreements, the Sidhe and the Durakar generally maintain a cordial relationship, recognizing that they are stronger together than they are apart. They understand the importance of cooperation and mutual respect, and they strive to find common ground and understanding whenever possible. Overall, the relationship between the Sidhe and the Durakar is one of nuanced complexity, marked by both cooperation and competition, but ultimately grounded in a shared recognition of each other's strengths, virtues, and contributions to the world they inhabit.


 

Personality and Demeanor

The personality of the Durakian folk is as rugged and resilient as the depths of the earth they call home. These industrious beings possess a deep-seated determination and a fierce loyalty to their kin and their way of life. At their core, Durakians are pragmatic and resourceful, embodying the spirit of hard work and perseverance. They approach challenges with a no-nonsense attitude, relying on their ingenuity and craftsmanship to overcome obstacles. Whether delving deep into the earth in search of valuable ores or forging mighty weapons and armor in their fiery forges, Durakians tackle every task with unwavering resolve. Despite their stoic demeanor, Durakians have a strong sense of camaraderie and community. They value unity and cooperation, understanding that their strength lies in their collective efforts. Durakian society is built upon a foundation of mutual support and respect, with each member contributing their skills and talents for the greater good of the colony. In times of conflict, Durakians are formidable warriors, ready to defend their homes and loved ones with unmatched ferocity. They are fiercely protective of their territories and will stop at nothing to safeguard their way of life. However, beneath their tough exterior lies a deep sense of honor and integrity, guiding their actions and decisions even in the heat of battle. Despite their aversion to the surface world and its inhabitants, Durakians are not without compassion. They are known to extend a helping hand to those in need, especially fellow Durakians facing hardship or adversity. Beneath their thick carapaces beats the heart of a people who value courage, loyalty, and resilience above all else. Overall, the personality of the Durakian folk is a blend of strength, determination, and solidarity. They are a proud and tenacious race, bound by tradition and united in purpose, forging their own destiny in the depths of the earth.


 

Names and ways of Naming

Durakian names tend to take from both fantastical elements and old scandinavian and Gaelic naming schemes, Durakian folk do not bother with last names, instead having a first name, and then a title that they will acquire during their life (i e. Thorgar the Stone cleaver, Eldra the Star-Gazer, and Brondar the Earthshaker)

Durakar Traits

You have the following racial traits.

Ability Score Increases

When determining your character's ability scores. Increase one score by 2 and increase a different score by 1, or increase three different scores by 1.

 

Creature type

You are a Monstrosity.

Size

You are Medium.

Speed

Your walking speed is 25 ft.

Durakian training

Being a Durakian means a childhood of training, either to smith, to mine, or to kill. Though all Durakar have proficiency in martial weapons and all types of armor, some may choose to train under a noble smith, or an artisan, or even a brewer if they so choose.

Burrowing

If you have a burrowing speed of 20 ft. Or above you can use that speed to move through sand, earth, mud, or ice. You can’t burrow through solid rock unless you have a special trait that allows you to do so.

Durakian Biology

Generations of eating nothing but poisonous mushrooms and toxic substances makes one's body start to adapt and change. Resistance to Poison/Acid damage, advantage on CON saving throws. Living in the darkness, fearful of both the sun, and fire, means that you have senses usually absent in most folks.

Strengthened Carapace

Your natural armor has finally toughened to the point where some forms of physical damage are rebuffed, though with some weaknesses. Resistance to Piercing and Slashing damage, Weakness to Bludgeoning damage. +2 to AC.

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