Homebrew Pure Dragon Species Details
Her father stood on the first of the three stairs that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some foreign house. The silver scales under his eyes were still there, and always was since he hatched out of his egg.
For all her life, Farideh had known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the indifference of a dragon in Clanless Mehen’s face. But the shift of scales, the arch of a ridge, the set of his eyes, the gape of his teeth—her father’s face spoke volumes.
But every scale of it, this time, seemed completely still—the indifference of a dragon, even to Farideh.
Dragons, as their name proclaims, they are fierce beasts of time. The dragons walk and fly proudly through a world that greets them with fearful incomprehension. Shaped by gods, dragon hatched from scaly eggs known as dragon eggs, a result of combining the best attributes of magic and lizards. Some dragons are faithful to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.
Lair
Most dragons have a lair where, due to your accumulation of treasures, you take everything that has value. Sleeping in your lair and under your treasure reduces your rest time to half the time required. Anyone who approaches up to 60 feet from your lair alerts you to possible invaders but does not give the exact location of them. The lair should typically be built in a terrain that fits your ancestry. Having a lair is optional.
Dragon body
Although you are a powerful dragon, being in dragon form also has some detriments. You can not wield weapons or use armor and must find creative ways to wear rings, hats, and other apparel.
Natural weapons
You have a -8 penalty to attack with manufactured weapons, but your physiology allows you to make the following unarmed strikes. (Dragon Form)
- Bite. Your bite deals 2d6 + Strength piercing damage.
- Claws. Your claws deal 1d6 + Strength slashing damage.
- Tail. Your tail deals 1d8 + Strength bludgeoning damage.
- wings of furry. Your wings can know your enemies prone and deal 1d10 + Strength force damage
Note: Roll one extra die for the aforementioned attacks every 5 levels.
Natural armor
Do to your non humanoid shape, you cannot use armor or clothing not specially built for your body type. instead, you get natural armor due to your thick scales.
Ability Score Increase
Your Strength score increases by 2, and your Charisma score increases by 1, and you Constitution score increases by 1.
Age
|
Stage |
Category |
Years |
Category |
Years |
|
1 |
Wyrmling / Hatchling |
0‒20 |
Wyrmling |
0‒20 |
|
2 |
Very Young |
21‒100 |
Young |
21‒750 |
|
3 |
Young |
101‒250 |
||
|
4 |
Juvenile |
251‒500 |
||
|
5 |
Young Adult |
501‒750 |
||
|
6 |
Adult |
751‒1,625 |
Adult |
751‒8,529 |
|
7 |
Mature Adult |
1,625‒2,865 |
||
|
8 |
Old |
2,866‒4,653 |
||
|
9 |
Very Old |
4,653‒8,529 |
||
|
10 |
Ancient / Venerable |
8,530‒15,700 |
Ancient |
8,530+ |
|
11 |
Wyrm |
15,701‒30,600 |
||
|
12 |
Great Wyrm |
30,601+ |
Ask your DM which of the recordings they'd like you to use.
Speed
Your base walking speed at stage 1 is 10. Base walk at 2 is 15, adding 5 as you age so at stage 5 you have 30. Your base fly at 2 is 10, adding 10 every time you age. Your maximum walk is 30, your max fly is 40.
Alignment
Dragons tend to the extremes of alignment based on their subtype. You are not typical of your race and may choose any alignment.
Size
As a young dragon your size is medium and you will continue to grow with time, becoming large around 200 years old, huge around 750 years old and gargantuan around 1050.
Draconic Ancestry
You have a dragon breath weapon and resistance. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 35 ft. line (Dex. save) |
| Blue | Lightning | 5 by 35 ft. line (Dex. save) |
| Brass | Fire | 5 by 35 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 35 ft. line (Dex. save) |
| Copper | Acid | 5 by 35 ft. line (Dex. save) |
| Gold | Fire | 20 ft. cone (Dex. save) |
| Green | Acid | 20 ft. cone (Con. save) |
| Red | Fire | 20 ft. cone (Dex. save) |
| Silver | Cold | 20 ft. cone (Con. save) |
| White | Cold | 20 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Dragon Hide
You have resistance to the damage type associated with your draconic ancestry.
Languages
You can speak, read, and write Common and Draconic.
Darkvision
You have darkvision to 60 feet.
Shapechange
You have begun to master your innate magical abilities and as such you can as an action polymorph yourself into any medium or small humanoid you have seen.
Treasure Horder
Dragons have a natural affinity for gold and treasure. Whenever you make a Wisdom (Perception) or an Intelligence (Investigation) check related to searching for gold or treasure, you are considered proficient in that skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. You also have the flaw "Inherent Greed: whenever you see treasure, you have a compulsion to grab it and claim it"
Holding Your Breath
This form of Dragon can hold their breath for longer than regular dragons, enough so that they can fly in space for 10-15 minutes, unless they are in the age range of Very Old or older, then it is around 35 minutes, and adding 5 minutes every age class above Very Old. Similar is holding breath in the atmosphere, or underwater. You can hold your breath for around 45 minutes, added to by 15 minutes every age class above Very Old.
Primordial Dragon Names
Dragons have personal names given at birth, but they put their clan names first as a mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.
Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn
Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit
Clan Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit
Pure Dragon Traits
Your draconic heritage manifests in a variety of traits you share with other dragonborn.Ability Score Increase
Your Strength score increases by 2, and your Charisma score increases by 1.
Age
Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
Adaption
You have adapted to the new world and the fear your primordial presence brings, therefore you have adapted giving you the ability to transform yourself to a creature you have seen, giving you its appearance, size, and physical characteristics like e.g. wings for flying, flippers for swimming.
Size
dragons are a huge beast reaching 20ft and weighing up to 700lbs. Your size is huge.
Speed
Your base walking speed is 30 feet and your base flying speed is 40ft.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Natural weapon
It increases in attack by 1d6 every 3 levels
Tough hide
Your AC becomes increased by 4 due to your scaly flank
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/18/2024 11:05:09 PM
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Posted May 18, 2024Hiii all the people who want to finally play as a dragon
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Posted May 18, 2024Awesome i used it to kill the dm
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Posted May 18, 2024Woops
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Posted May 18, 2024Haha brother