Homebrew Ghost Species Details
Ghosts are flickering remnants of their past lives, appearing as they did before death, however, they are now transparent and have a colored tinge to them that drowns out all color of their body. This tint varies in tone for multiple reasons, From pure white for those who died peacefully to red for those dying in a fire, green if poisoned, blue if water was their ending or yellow if thunder.
Ghosts are very different from most of the undead: the difference to the lich is that they didn't ask to become undead, at least not directly. Mummies also have a mission to fulfill, but their corpses are conserved by some means. Zombies lose their will and are forced to submit to other beings. Ghosts died and lost their body, but the will to fulfill their last pendant was so intense that death could not take their spirit: Ghosts are coming to terms with death and rejecting it, just to get a second chance.
Most ghost's appearance tends to reflect how they died. For example, a ghost that had drowned in a previous life may be dripping with glowing water droplets that disappear as soon as they hit the ground. A ghost that died in battle may still have the wounds it sustained in life- open and flowing with silver blood. A ghost that died while sleeping will keep its eyes closed but will see perfectly.
Similarly, if the ghost instead is more transfixed by guilt or regret at its previous life it is instead wrapped in ethereal chains. This is because the image of a ghost is controlled by its mental state and such transduction with death or regret manifests in its image on the Material Plane.
Ghost Traits
Death is less permanent than you think.Age
A ghost can "live" for a very long time as they can remain on the Material Plane as long as their willpower allows them, though they usually pass on after they fulfill a goal they could not accomplish in life.
Ability Score Increase
An ability score of your choice increases by 2 and one other ability score increases by 1.
Alignment
In trying to complete the pendant goal they have, most ghosts have a lawful neutral alignment. Anyway, it is not unheard of Chaotic ghosts. Although ghosts tend to retain the moral alignment they had in life, it is not rare that some of them change alignment into good or evil, especially those with goals with extreme moral charge, like domination of nations, discovery of cures or important secrets; or vengeance in some cases.
Ghostly Nature
Your creature type is undead.
Instead of eating normally, you must steal the very essence of life from a living being daily.
You may attack with this feature equal to the amount of your proficiency bonus per long rest.
A willing creature may allow you to steal their life essence, when you life drain a living creature they take 2d6 necrotic damage.
This damage increases by 1d6 at 5th level (3d6), 11th level (4d6), and 17th level (5d6) due to your continued time in this realm becoming more and more strenuous on your spirit.
Ancestral Legacy
If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.
Ethereal Form
Thanks to your ethereal form you can move through the space of any creature that is of a size larger than yours. (You count as small for this feature)
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Speed
Base movement speed of 30ft
Resting
Instead of sleeping, a ghost must spend 6 hours a day inside an object while in a dormant state.
The objects can range in size from a common coin to a small glass vial.
In this state you are still able to perceive time as normal however you are completely unaware of your surroundings, with things like visual effects/noises being unable to be perceived by you.
Languages
A ghost understands Common and one additional language of their choice.
Ghostly Dexterity
Gain an additional bonus action.
Previous Versions
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5/20/2024 10:29:13 PM
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