Homebrew Alloy Golem Species Details

The Alloy Golems have been around for as long as anyone can remember. The peculiar thing is, no one really remembers any. These gallant and imposing figures are always around, though many do not even pay attention to them. Quite understandably so, as these Golems do not tend to stand out amongst the crowd. They are made by some old Wizard or Artificer or any of the sort to help with their work, but after their creators pass, what is left for them?

The Alloy Golem tends to be quiet, reserved, and overall solemn, as if constantly on vigil. That does not mean they cannot speak, but usually their actions are a stand-in for their words. They tend to be fiercely loyal to those who respect it and are kind to it, to the point where it may even ask a creature or group of creatures to form a pact of becoming it's new master(s)/mistress(es). This pact is sacred to the Alloy Golem. If you are offered this pact, that means you have the chance to form an unbreakable bond. One that may even transcend time and realms.

Alloy Golems resemble a knight in full bodied armor. Unlike it's Warforged counterparts, Alloy Golems tend to be more knightly, but at the same time not as built for battle. Instead, Alloy Golems are more tailored for helping, at the most being made to guard wherever they are needed. Moreover, each Alloy Golem, as the name suggests, are made of different types of Alloyed Metals. Each Metal gives a specific benefit to the Golem, for what they are needed for the most.

 

(The Alloy Golem Race scores a 27 on Detect Balance, created by Elezzaar and maintained by somanyrobots)

Alloy Golem Traits

The Alloy Golem is a powerful protector, vigilant and reserved. Below are the Racial Traits for one:

Ability Score Increase:

Your Constitution increases by 2 and choose 1 from the following to add 1 to: Strength, Intelligence, Wisdom.

Age

Alloy Golems do not tend to age, at most rusting, but proper upkeep will last a lifetime.

Age

Alloy Golems tend to be within the Lawful spectrum.

Languages

You know Common, and a choice of 1 other language. (Usually your Creator's language)

Heavy Armor Proficiency

You automatically gain Heavy Armor Proficiency. Furthermore, you do not need to wear any Armor, and are treated as wearing Heavy Armor inherently. (This is treated as AC 17)

Breathing

You do not need to Breathe.

Eating

You do not need to Eat.

Constitution Roll Advantage

You have Advantage on Constitution Saving Throws.

Sentry's Rest

You do not sleep. Instead, you "power down", remaining motionless but awake. This still counts as a Long Rest.

Metal Type

You must choose a metal type from the list below. It will give one resistance and vulnerability.

Brass: Resistance to Fire, Vulnerability to Electricity.

Silver: Resistance to Acid, Vulnerability to Poison.

Titanium: Resistance to Electricity, Vulnerability to Fire.

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