Homebrew Damphir Species Details

Dhampirs often have a dark and brooding personality, given their vampiric heritage. They may struggle with their predatory nature and the hunger that accompanies it. This race is well-suited for characters who wish to explore themes of inner conflict, redemption, or embracing their darker side.

 

Damphir Traits

1. Ability Score Increase; 2. Creature Type; 3. Size; 4. Speed; 5. Ancestral Legacy; 6. Darkvision; 7.Deathless Nature; 8. Spider Climb; 9. Vampiric Bite

Creature Type:

You are a Humanoid. You are also considered a vampire for any prerequisite or effect that requires you to be a vampire.

Ability Score Increase:

    • Increase one ability score by 2, and another by 1.
    • Or increase three different ability scores by 1

 

Size:

You are Medium or Small. You choose the size when you gain this lineage.

Speed

Your walking speed is 35 feet.

Ancestral Legacy:

If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it, and any climbing, flying, or swimming speed you gained from it.
If you don't keep any of those elements or choose this lineage at character creation, you gain proficiency in two skills of your choice.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

 

Deathless Nature

You don’t need to breathe.

Spider Climb

You have a climbing speed equal to your walking speed.
Starting at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

Vampiric Bite

  • Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient.
  • You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite.
  • It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.
  • When you use your bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways (you choose when you hit):
    • You regain hit points equal to the piercing damage dealt by the bite.
    • You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite.
  • You can empower yourself with your bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Previous Versions

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