Homebrew Fallout ghoul Species Details

Ghouls were originally conceived as "Bloodmen" during the development cycle of the original 1997 Fallout video game.[10] Media such as Forbidden Planet by Fred M. Wilcox and I Am Legend by Richard Matheson, along with real-life accounts of radiation poisoning, were cited as inspirations behind the concept of mutated creatures like ghouls and their exposed flesh for the early Fallout games developed by Interplay Entertainment.[2] Character model designs were physically sculpted before they were scanned into the game.[2] To produce the grotesque-looking skin textures of Feral Ghouls in Fallout 3, the first game in the series to be created by Bethesda Game Studios following their acquisition of the Fallout IP, artist Jonah Lobe reshaped photos of packaged chicken meat using modelling tools and filters to simulate a resemblance to human muscle tissue and create an "icky translucent" look for the relevant character models.[11] The visual design for ghoul characters in Fallout 4 is somewhat different, though they also have a pronounced lack of nose, lips, and skin; the texture of their faces was described by Kate Gray from Kotaku as resembling melted Peeps in appearance.[12] Obsidian Entertainment, the developers of Fallout: New Vegas, initially considered allowing players the opportunity to play as a ghoul or a Super Mutant for their protagonist in New Vegas. The team faced technical limitations as New Vegas shared the same engine as Fallout 3, and the developers realized that the game engine's equipment system would not work properly for player characters which use non-human character models.[13] The officially licensed Fallout tabletop roleplaying game, developed by Modiphius and released in April 2021, allows players to assume the role of a ghoul character; Modiphius publishing lead Chris Birch said the inclusion of ghouls as a playable race among others was part of their design decision to make the game "authentically Fallout".[14] As Fallout 4 takes place more than 200 years after the Great War, the game's developers explored the concept behind the longevity of ghouls through a place called the Memory Den located in the settlement of Goodneighbor, where those who survived the nuclear fallout and have retained their sanity could access and revisit their pre-war memories.[15]

Fallout ghoul Traits

Ghoul. Ghouls or necrotic post-humans are decrepit, rotting, zombie-like mutants. They are victims of heavy radiation poisoning which results in their skin decaying and, paradoxically, greatly extends their individual lifetime.

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