Homebrew Foaken Species Details
Foaken hail from the untamed realms of the Feywild, where they converse in the ancient tongue of Sylvan and embody the essence of freedom and exploration. Originating as denizens of the fey realm, these fox-folk ventured beyond their mystical home, carrying with them the boundless exuberance of their homeland and adapting to new languages and cultures along the way.
Physically, foaken are bipedal beings, reminiscent of foxes in their long, agile limbs and fur adorned in a spectrum of vibrant hues. They possess the acute senses and nimble agility characteristic of their vulpine kin, exuding an energy akin to a tightly coiled spring. Blessed with a touch of fey luck, foaken often find themselves evading danger by mere inches during their daring adventures.
Creating Your Character
At 1st level, you decide whether your character belongs to the human race or to one of the fantastical races. Should you opt for a fantastical race like the foaken detailed in this section, adhere to the following additional guidelines during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and another by 1, or increase three different scores by 1 each. This allocation holds true regardless of your chosen method for determining scores, be it rolling or point buy. The “Quick Build” section for your character’s class provides recommendations on which scores to boost. You may adhere to these suggestions or disregard them, but no score can exceed 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
Creature Type
Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race in this chapter tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. However, both fairies and foaken typically live for about a century.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world.
Foaken Traits
As a foaken, you have the following racial traits.Creature Type
You are a Humanoid.
Size
You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 30 feet.
Sly Pounce
You can add your proficiency bonus to your initiative rolls.
Cunning Camouflage
Foxtail's Grace
When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can’t use this reaction if you’re prone or your speed is 0.
Fox's Dash
As a bonus action, you can activate your Fox's Dash. You move a distance equal to five times your proficiency bonus in feet, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. The number of times you can use this ability equals your proficiency bonus, and you regain all expended uses upon completing a long rest.
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