Homebrew Compelled Undead Species Details

The Compelled are a type of Undead driven by unfinished business. Similarly to Revenants, they awaken as undead on their own soul's power and drive and not due to the efforts of an external force or necromancer.

Compelled Undead Traits

As a Compelled, you gain the following traits:

Ability Score Increase

Your Strength score increases by 1, and your Wisdom score increases by 2.

Age

A Compelled is physically the same age as they were before they died, though chronologically, they may be far older than they appear. 

Necrotic Ichor

A compelled does not have blood. Instead, it 'bleeds' a dark ichor substance that has healing properties towards Undead, and does necrotic damage if in contact with the Living. As a bonus action, if you have been previously hit with piercing or slashing damage, you may activate your ichor to apply 1d4+[CON Modifier] healing to yourself or another Undead within 5ft, or 1d4+[CON Modifier] damage to a living creature within 5 feet. You gain uses of this ability equivalent to your proficiency bonus per long rest. The die increases to 2d6 at level 5, and 3d8 at level 15.

Size

Your Compelled will be the exact same height they were when they were alive. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Blindsight

You can, out to a range of 60 ft, see in normal and magical darkness.  You are capable of normal vision, but it is blurred beyond 120 ft.

Persistent Undeath

Because of your undead body, you do not need to eat, sleep, drink, or breathe. You are always fully awake and do not require a long or short rest, just for that off time to pass, however you can be magically put into a trance by sleeping spells. You are immune to effects that will turn undead and cannot be fully resurrected to a non-undead state. Spells such as Cure Wounds and Healing Word have no effect on you, but spells such as Inflict Wounds will work as a Cure Wounds with the typical die of Cure Wounds. Additionally, you are resistant to poison damage and immune to all forms of disease. You are immune to the Poisoned condition. However, you are vulnerable to Radiant Damage.

Languages

You can speak, read, and write Common, Abyssal and Celestial.

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