Homebrew Half Troll Species Details

A mist shrouded rooftops with darkness such that no living thing could be seen. Birds, once lively in their greetings, turned to silence in the presence of an unknown being. Beads of sweat run down your neck, as you wonder if the two eyes peering at you in the shrubs was imagination, or perhaps something beyond that. Black ropes of hair clinging to the face like sticky webs reach out. Blood, slashes, and pain reveal themselves to you, before disappearing entirely. In the outskirts of town, perhaps, one will find monsters that go beyond teeth.

Rare and deadly, Half-Trolls are known for their ability to survive almost anything. Outcasts from society and considered freaks of nature, they are known to eat anything that they can get their hands on. While not always malicious, their hunger tends to get them in more trouble than anything else. The rare nature of their birth makes it unlikely that there will ever be enough for a society of their own, meaning that they usually rely on others to survive. Half-Trolls are, unlike their full troll counterparts, intelligent and capable of compassion for other beings.

Drab and Gnarled

Half-Trolls are tall and skinny creatures that tend to grow long, messy hair. Their bodies, perhaps from their troll blood, easily collect grime, meaning that they are usually very dirty. Their hair is commonly black, however, variations are known to exist from time to time. Their skins are normally green, however, this depends on their Troll blood.

Half-Trolls, while able to regenerate, take great pride in maintaining their limbs. They tend to show off these aged limbs as a small sign of status.

The Curse of a Troll's Heart

Half-Trolls are not born by normal means. Instead, they are the result of a parent consuming the heart of a Troll. This act mutates the body, leading to a host of side effects such as useless limbs growing randomly, shifts in skin tone to match the troll eaten, as well as a madness that tells the one whom ate the heart to consume all that they can find. Those who eat a Troll's Heart are called Gruffs, When a Gruff has a child, that child will become a Half Troll, and retain a mixture of physical characteristics from both their parents as well as the Troll consumed.

Half-Troll Names

Half-Trolls usually have names appropriate to the culture in which they were raised. Many half-trolls do not have names, as they are normally thrown away at birth and disowned. This leads them to, usually, come up with their own names to best fit the cultures they want to emulate. Those who wants to fit in among humans might choose a common human name. Finally, there are those who punish themselves or are punished with cruel names meant to exemplify their freakish origins.

Male Half Troll Names: Bronagh, Byron, Caine, Capri, Phryne, and Gulliver

Female Half Troll Names: Acantha, Claudia, Esau, Malala, and Soren

Half Troll Traits

Your half-troll character has several benefits from their ancestorial curse.

Vulnerabilities

You are vulnerable to Acid and Fire damage

Ability Score Increase

Your constitution score increases by 2, and your strength score increases by 1.

Age

Half-trolls mature at around the same speed as humans, reaching adulthood around age 20. After reaching adulthood, they age noticeably slower and can live to be around 100.

Bite

You have a bite attack which uses Str or Dex + Proficiency to hit. It deals 1d6 + Strength or Dexterity Modifier.

Size

Half-Trolls are much taller than their parents or anyone else of their race, and they range from 6 to well over 8 feet tall. Your size is Medium.

 

Speed

Your base walking speed is 30 feet.

All Consuming

Your constant hunger has built up a complete resistance to anything harmful inside of your food. You are immune to poison.

Regeneration

When it is your turn, you can roll 1d4 (1d6 at lvl 5, 1d8 lvl 10, 1d10 lvl 15) and add your constitution modifier to regain that amount of health. 

This becomes unavailable when damaged by fire damage, acid damage, or necrotic damage. The ability is usable again after the end of your next turn.

You are unable to regain hit points when your total HP reaches 0.

Languages

You can speak, read, and write Common and one other language of your choice that you and your DM believes makes sense.

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