Homebrew Atral Species Details
In most worlds, Atral's are similar to Humans which means they are quite diverse, but often live longer than humans. Atral's are almost always mistaken as a human, and so they strive to prove themselves to the world. Atral's race is a very rare race, and you could easily go a lifetime without ever seeing one.
A Broad Spectrum
With their penchant for migration and conquest, Atral's are more physically diverse than other common races. There is no typical Atral. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. An Atral's skin shades range from almost any shade, from red to white, from green to yellow, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of Atral's have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Atral's reach adulthood at age 20 and live about 500 years.
Wild and Confident
Atral's are mostly very confident, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful self-assurance in one Atral and as arrogance in another. Such self- confidence can sometimes blind an Atral to risk, and their great plans often get them and others into trouble.
Too much failure can chip away at even a Atrals sense of self, so they constantly push themselves to improve, honing their talents and perfecting their craft.
Pet Companion
You form a powerful and magical bond with a pet. A small and weak, yet loyal animal that aids you along your adventures.
When you gain this feat, you gain a pet. You normally select your pet along with your DM.
Your pet obeys your commands as best it can. It rolls for initiative like any other creature, but you determine its actions, decisions, attitudes, and so on. If you are incapaciated or absent, your pet acts on its own.
Your pet shares your alignment and your ideal. Your pet's bond is always, "My owner is a beloved companion that I am more than willing to follow and serve."
If your pet is ever slain, the magical bond you share allows you to return it to life. With 8 hours of work and the expenditure of 25 gp worth of rare herbs and fine food, you call forth your pet's spirit and perform a ritual to create a new body for it.
Exemplars of Ambition
Atral's like Humans, seek adventure and are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. As well often seek immortality.
Atral's Names and Ethnics
An Atral's name can vary from many different things. The Nine Ethic groups of Humans could also be applied to Atral's. Atral's hold themselves above humans and think of themselves more powerful than others. Atral's hold more magic than Humans do. Often the parents decide on names that mean powerful or skilled.
Atral female names: Abhigya, Arydas, Elizota, Kushula, Mahira, Nata, Reeful, Shruti, Aadya, Adira, Briana, Althea, Isa
Atral Male names: Abilio, Abhijun, Adhik, Bikarma, Bikarmijit, Dosakara, Jayron, Faqih, Kovid, Maahir, Praveen, Pravin
Atral Traits
Most of your traits and features come in during Apprentice years, so consider dropping a couple if your younger than an apprentice or are in the younger years of an apprentice.Ability Score Increase
Put 16's on two of any ability scores and a 6 on another one. Also you get expertise on one score that gets a 18. For your last two ability scores put a 10 and an 8.
Age
Reaches Adulthood at age 20 and lives to about 500 years
Alignment
Could be any allignment, they are very diverse and can lean towards any allignment.
Size
Atral's are the same size as humans at Medium, mostly ranging from 5 feet to 6 feet, can be taller or shorter.
Speed
Your a little faster than a normal human at 35, you run everyday during training as an apprentice.
Languages
You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
Darkvision
From training from you mentor and all those long nights outside you get darkvision up to 30 feet. You can see dim light withing 30 feet in front of you as if it was bright light, and darkness as if it was dim light. You can't discern color in darkness, only shades of gray.
Keen Senses
You have proficiency in the percepetion skill
Apprenticeship background
Being an Apprentice and going through training means you get proficency in two skills.
Previous Versions
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