Homebrew Dragon Wyrmling Species Details
Dragons
(or wyrms) are very powerful and magical creatures. There are several types of dragons, the most common of which are chromatic and metallic which are evil and good respectively. They are an ancient race and few species still exist can claim longer lineage. Dragons were the bane of the creator races of Toril; their line was so old, they had their own realm during the first recorded exploits of the elves.
In recent times, the dragons of Toril were nearly all recluses or at the very least deceptive to their true nature, living amongst other species in polymorphed form.
Biology
Dragons are inherently magical beings, and in no case should dragons be considered reptiles, despite obvious similarities such as a scaled epidermis and reproduction by laying eggs. In fact, they are more akin to feline creatures than reptiles, particularly in regards to their posture and movements, as well as being inherently warm-blooded and an eye composition similar to felines, although far more complex. A good example of this was the placement of the legs: dragons also tended to place their rear foot where their front foot was previously, much like most stalking feline predators.
Diet
Dragons are omnivorous and eat almost anything, thanks to their innate elemental nature that allowed them to consume and digest all sorts of food, including substances that wouldn't qualify as food to other living creatures. Most dragons preferred a carnivorous diet, but a few of them had developing unique dietary habits. Metallic dragons, for instance, preferred to eat primarily inorganic fare.
Typically dragons consume half their weight in meat every day. Dragons seldom get fat, as their bodies convert all the eaten food into elemental energy, storing it for later use. Much of this stored energy is expended using their breath weapons and when their bodies change due to advancing in age. When eating inorganic materials, a dragon needs to eat as much as its own body weight per day to maintain a healthy body.
As for their senses, which varied slightly depending on the species, dragons are superior in most ways to other creatures - like any predator, they have exceptionally acute senses, which only increased with age. Dragons have excellent depth perception and comparably good peripheral vision, able to see twice as well as a human in daylight; they have great night vision, and are able to see even with no light to offer, though not in color. Dragons can also pick up scents very well, utilizing both their sensitive nose and forked tongue, much like a snake. Their hearing was on par with human hearing, although their minds can filter what noise it hears. Dragons taste is also refined, although they do not respond well to sweet flavors, and most dragons don't discuss why. While able to eat almost everything, each race had a preferred diet; some preferred flesh, other eat precious metals or gems, and so forth. Of all its senses, a dragon's sense of touch is the only one to decrease with age, due mostly to the development of thick, hard scales.
Dragons have a form of blindsense, the sense in which eyes, ears, and other senses are able to detect invisible persons or objects.
Abilities
Dragons become stronger as they grow older; they also become larger, more resistant to damages and magic, have a more dangerous breath, and a great deal of other enhanced aspects. Older dragons can cast draconic magic, such as spells with just a few words, and oftentimes they don't need long and complex ritual involving words, gestures and components like other wizards, and they radiated a mystical fear aura around themselves. After a millennium or two, a dragon reached his maximum development.
All dragons have some innate magical abilities, but they vary from race to race. Metallic dragons are often able to shape change into small animals or human forms, and use this ability to secretly help or watch over humans. Dragons also had some innate powers upon the element they are linked to. For example a red dragon, who breathed fire, had some control over other flame.
Dragon Wyrmling Traits
Your draconic heritage manifests in a variety of traits you share with other dragon.Blindsight
Dragons are capable of blindsense, the sense in which eyes, ears, and other senses were used to detect invisible persons or objects
Ability Score
Your Intelligence or Dexterity increase by 4.
Ability Score Increase
Your Strength score increases by 4, and your Charisma score increases by 4.
Age
Dragon Wyrmling's grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. There is no known limit to the age of a dragon.
Alignment
Dragons tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most dragons are good, but those who side with Tiamat can be terrible villains.
Size
Dragon Wyrmling are as tall but heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet. Your base flying speed is 60 feet.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Bite
You are proficient with your unarmed strikes, which deal 1d10 piercing damage on a hit.
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
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