Homebrew Bunnid Species Details
Bunnids are an evolution of humans, they're shorter, have bunny ears and tails, and are magicly tuned. Bunnids have an "open mana circuit" which is a regenerating pool of mana that they can draw on, there isn't a magicless bunnid. Depending on what type of magic the bunnid specializes in, the "mana circuit" can change the bunnid for better or for worse.
Bunnid Traits
Humanoid and MagicLanguages
You can speak, read, and write English and one extra language of your choice. Bunnids typically learn the languages of other peoples they deal with, including obscure dialects. They also can use the language they learned from their family.
Degree
You have a degree in a certain field of magic. While you may not be able to use it consistently, you are allowed to argue that it will help you on some checks and can make some things possible. It also gives you some neat perks
Degrees
| Degree | Perk |
|---|---|
| Arcanic Magic | Bonus cantrip every 3rd level. "Spell slots are for NERDS" says the nerd. |
| Bardic Magic | +1 Charisma score, people are more likely to give you cash when you preform. And platinum. |
| Chronomancy | Additional bonus action once. Recharges every short rest. Sweet dreams are made of these. |
| Druidic Magic | Create fertile soil that gives advantage to druidic spells. It's also good for farming, ask the farmers. |
| Enchantment | Random, temporary +1 attack to a weapon of your choosing until a short/long rest. Hope you have a grindwheel nearby. |
| Pyromancy | Fire Resistance, and a hot temper. |
| Geomancy | Can create 7ft long/10ft tall rock wall once. Recharges every short rest. You can probably eat rocks. |
| Hemomancy | Rid someone of a debuff once. Recharges every short rest. Do not contract a blood-related disease. |
| Cryomancy | Cold resistance, and a cold heart. |
| Pact Magic | You totally aren't schizophrenic and can commune with your pact-holder. Don't forget to take your pills. |
| Dark Magic | Gain Proficiency in the dark, emit a dark aura. Edgy. |
| Light Magic | Can see better in the dark, appear hazy in the light. Pastel Edgy. |
| Mind Magic | You can slightly predict whats about to happen, +1 to all saving throws. YOUR NEXT WORD IS- UNBALANCED |
| Necromancy | Can cast speak with dead once every short rest. They will berate you if its an undead you killed, most of the time. |
| Kinetic Magic | +10 Movement Speed, everything feels slower to you. |
| Priest Magic | If you can identify a god and their presence, you can speak to with them for 10 minutes max. Bless |
| Shaman Magic | +2 Nature score or +1 to familiar/summon hit Dc and attack. There are two wolves in you. |
| Paladin Magic | +2 Attack or Hit DC on those who don't follow your religion, buff is reversed on those who do follow your religion. Nar'sie welcomes you. |
| Summoner | +1 Hit DC and Attack if you have a whip or every time you summon something, you have a 2% chance to summon 2 more. LETS GO GAMBLING |
| Technomancer | +1 Intelligence, +1 Hit DC, and +1 Attack to Robotic Enemies or +1 Intelligence, +1 Hit DC, and +1 Attack to Human Enemies. The ___ is stronger than ____. |
| Body Magic | +2 Unarmed Strike Attack or +1 to AC, you like creampuffs for some reason. |
| Succubi | If you "woohoo" someone, you will gain "inspiration". However I, and others in the campaign, will judge you. |
| Hydromancy | You can use Shape Water or Create/Destroy Water once per shortrest. You are wet. |
| Electrokinesis | +2 to survival checks involving electricity. You can also conduct currents through your body. Potential electric immunity. |
| Alchemic | Every short rest, you make a random potion that either has a minor effect or an unknown one. Cheers! |
| Chaos | Every session, your spells are randomized. Yeah good luck convincing me to give you this, and also controlling it. |
Ability Score Increase
Your Intelligence score increases by 1, and your Dexterity score increases by 1.
Hare-Trigger
You've adopted the wits of a rabbit, allowing you to move faster than normal and adding your proficiency bonus to your initiative role.
Leporine Sense
The eyes of a bunnid are always sharp, allowing you to be proficient in perception. Glasses are not common on the Bunnid Colony.
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