Homebrew Ghoul Species Details

Ghouls are a cannibalistic race of humans that blend and live in humanoid society. Many ghouls despise their reliance on humanoid flesh to survive, while others take a monstrously disturbing pride in it.

Ghoul Traits

As a Ghoul, you have the following traits.

Ability Score Increase

Your Strength score increases by 2, and Your Dexterity score increases by 1.

Age

Ghouls reach adulthood in their late teens and live less than a century.

Alignment

Ghouls are forced to eat humanoids to survive. Their methods to procure meals drastically alter their alignment. Some resort to violence towards the living, while others prefer feeding on bodies of the previously deceased.

Size

Your size is Medium.

Speed

Your base walking speed is 30 feet.

Ghoulish Nature

You cannot consume anything other than humanoid meat, plain water, and a single nonmagical beverage of your choice (chosen during character creation). All other consumables ingested cause a painful reflux which inflicts 1 level of exhaustion. Additionally, ignore every other level of exhaustion you would gain from lack of food. If you possess 3 or more levels of exhaustion due to hunger, you are struck by a blinding desire to eat humanoid flesh and are controlled by the GM until your hungerrelated exhaustion is lower than 3.

Hunter Sense

You have an exceptional sense of smell and hearing. You have advantage on Wisdom (Perception) checks that rely on hearing or smell and can always tell the difference between a human and a ghoul.

Predator Weapon

As a bonus action you can grow a blood red weapon known as a kagune from your body and turn your eyes into black voids with red irises for 1 minute. Both traits last until you end them as a bonus action. You can make unarmed strikes with your kagune at a range of 10ft. When you hit with it, the strike deals damage equal to 2d4 + your Strength modifier, instead of the damage normal for an unarmed strike. During character creation, choose between bludgeoning, piercing, or slashing damage. This is the damage type of your kagune and cannot be changed later. Once you use this trait, you can’t use it again until you finish a long rest. At 3rd level your kagune’s damage dice increase to 2d6 and can also choose an enhancement for it:

Elongated: Your kagune has a melee range of 15 feet.

Pushing: Your kagune pushes creatures hit 5 feet away from you.

Pulling: Your kagune pulls creatures hit 5 feet towards you.

Race & Language

Your creature type is humanoid. You can speak, read, and write Common and one other language of your choice.

Previous Versions

Name Date Modified Views Adds Version Actions
5/25/2024 4:47:00 AM
2
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes