Homebrew DragonKin Species Details

 

Descendant's of dragons, as their name proclaims, the dragonkin fly proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonkin originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. All Dragonkin live strictly amongst themselves, their distrust of other races procured from long ago when many of the other races tried to subjugate or enslave the Dragonkin while they were still young. Dragonkin have since split apart into various clans, the majority of these being comprised of Dragonkin that are pureblooded descendants of the elemental ancient dragons.

Proud Dragon Kin

Dragonkin look very much like dragons up close for their wings and tail are almost as fearsome as their ancestors. Some of the largest of their species are the size of small dragons, causing the few to have seen such rare specimens to believe that's what they saw. The first dragonkin had scales of vibrant hues matching the colors of their dragon parents, but generations of breeding have created a more uniform appearance. Their small, fine scales are usually black or blue in color, sometimes ranging to a dark purple, ashen grey, or pure white. They are tall and strongly built, often standing close to 9 feet tall and weighing 400 pounds or more. Their hands and feet are strong, talonlike claws with four fingers and a thumb on each hand. Their feet have 3 long talons in the front and one in the back, much like that of a hawk or other birds of prey. 

The blood of a particular type of dragon runs very strong through each dragonkin clans. These dragonkin often boast scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.

Self-Sufficient Clans

To any dragonkin, the clan is more important than life itself. Dragonkin owe their devotion and respect to their clan above all else, even the gods. Each dragonkin's conduct reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonkin knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.

A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonkin value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A dragonkin holds mastery of its inherent skill's as a lifetime goal. Members of other races find it is often hard to even approach dragonkin due to their prideful nature.

Dragonkin are forced to make their marks early in life, being driven to challenge one another simply to be recognized by their own clan. These fights are ritualistic and both held, and overseen, by the elders of each clan. Should a dragonkin fail to pass the ritual before the given age of 50 then they become simply known as "banished" being stripped of their given heritage and branded as worthless.

Should a dragonkin clan member find itself in need of assistance they will look within the clan before seeking aid from other races—or even from the gods. For to seek help from a race less than themselves would be shameful.

Dragonkin Names

Dragonkin have personal names given at birth, but they put their clan names second, to mark their heritage. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.

Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn, Xarroth

Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit

Childhood Names: Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous

Clan Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit

DRAGONKIN

     The DragonKin have grown bolder, as their population rises and their territories get prospectively smaller as a result. They have begun to venture closer to the settlements of other races, with lesser DragonKin even beginning to partake in trade and information exchange,

DragonKin Traits

Your draconic heritage manifests in a variety of traits you share with other dragonkin.

Natural night vision

As descendants of the Ancient Pureblooded dragon races, the Dragonkin have inherited more of their natural abilities than other draconic races.

Ability Score Increase

Your Strength score increases by 2, and your Dexterity score increases by 2.

Age

Young dragonkin grow fast initially but then much slower compared to other races. Due to their increased intelligence they walk days after hatching, and are able to attain the size and development of a 10-year-old human child by the age of 2. By the age of 4 they are able to fly quite nimbly as it is essential for survival. They reach adulthood by 50, and they live to be around 400.

Size

Dragonborn are taller and heavier than humans, standing well over 9 feet tall and averaging almost 400 pounds. Your size is Medium-large. The average tail length of a Dragonkin is about 8- 10 feet depending on the clan. Their average wingspan is 10 feet.

Speed

Your base walking speed is 35 feet. You are able to fly at 44 feet. you may swim (per your elemental capacity, however all Dragonkin can innately swim) at a base of 15 feet.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry
Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

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