Homebrew Cambion (Half Winged Tiefling/Half Changeling) Species Details
The impure child of a tiefling and a changeling. While they are shunned and often exiled from their communities, their changeling heiratege allows them to blend in with the crowd, even if for just a while. Tainted by the Nine Hells, these creatures can either choose to embrace their flames, living a life of hatred, distrust and distruction, or choose to reject them, laying low and keeping quiet.
For some, a new face could be but a disguise, a way to avoid the stares, whispers, insults and fear you face around every corner. For others, a new face is a way to embrace their soul, to see themself as who they beleive themself to be. Whatever the choice is, these creatures must be wary of what they reveal, less they face the beratement and violence they have grown to expect.
Cambion (Half Winged Tiefling/Half Changeling) Traits
As a Cambion, you have access to the following traits:Languages
You can speak, read, and write Common, Infernal, and one other language.
Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Hellish Resistance
You have resistance to fire damage.
Winged
Bat-like wings jut from your shoulder blades. You have a flying speed of 30 feet while you aren’t wearing heavy armor.
Changeling Instincts
Thanks to your connection to the fey realm, you gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, Performance, or Persuasion.
Shapechanger
As an action, you can change your appearance and voice. You determine the specifics, including your coloration, hair length, sex, height, weight, and can change your size between Medium and Small. You can look like another race, though none of your game statistics change.
You can’t duplicate the appearance of an individual you’ve never seen, and your form must have the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait.
You stay in the new form until you use an action to revert or until you die.
Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
Fear
Everyone who lays eyes on you, true form or not, is imbued with a sense of dread, and they are always quick to assume that you are in the wrong. Because of this, you have advantage on Intimidation checks, but disadvantage on Persuasion and Sleight of Hand checks.
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