Homebrew Zora Species Details

These fishlike people have to ability to climb up waterfalls and have minor water manipulation. They have better vision in the dark as they often swim deep underwater. They can breath both in both air and water and take extra damage from electrical attacks. They also grow up slower then most races and therefore can live for 100+ years!

Zora Traits

As a Zora you have better vision then most, can breath under water, are a powerful swimmer and electricity is your weakness.

Darkvision

As a Zora you can see in dim light as if it were Bright light and in darkness as if it were dim light. In darkness you can't see colors just different shades of grey.

Powerful swimmer

You have a swimming speed of 40 and an advantage on any athletics checks you do while in the water. You can also swim up waterfalls extremely easily.

weak to electricity

Look out for electrical damage sources as you will take an additional 1d6 damage die and will have disadvantage on everything you do your next turn. You also have disadvantage against all electrical attacks and electrical material as just touching electricity will deal 1d4 damage to you.

Gills

You can breath underwater and in air.

Slow growth

Zora have a slow growth rate which mean that they are first considered adults at the age of 65. They can live for at least 100 years if not more.

Minor water manipulation

Minor water control which can control a fistfull of water around 10 ft of the user. You can control water but cant create water, there needs to be a water source to control water from. You can purify water within 10 ft of yourself and take away any inpurities from the water, you can only purify water that you are standing in or are controling.