Homebrew Ghoul Species Details

Age: Ghouls age much slower than other races due to their altered physiology. They reach maturity at the same rate as humans but can live up to 500 years.

Alignment: Ghouls can of any alignment, but their experiences often lead them towards neutrality or chaos.

size: Ghouls are about the same size as humans, ranging from 5 to 6 feet tall.

Speed: Your base walking speed is 30 feet.

Darkvision: you can see in dim light within 60 feet of you as if it were bright light, and in the darkness as if it were dim light, you can discern color in darkness.

Undead Resilience: You have resistance to necrotic damage. Additionally, you have advantage on saving throws against poison, and you have resistance to poison damage.

Radiant Sensitivity: You have disadvantage on attack rolls and wisdom (perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Feral Claws: Your fingernails have grown into sharp claws. you can use your claws to make unarmed strikes. if you hit with them, you deal slashing damage equal to 1d4+ your strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Ghoulish Healing: when you take necrotic damage, you can use your reaction to regain hit points equal to half the necrotic damage dealt. once you use this trait, you can't use it again until you finish a short or long rest.

Grave Speech: Through the magical alteration of your physiology, you can speak with the dead. You know the speak with the dead spell and can cast it once with this trait, regaining the ability to do so when finish a long rest. Intelligence is your spellcasting ability for this spell.

Languages: you can speak, read, and write common and one other language of your choice.

Subrace: There are two main subraces of ghouls: ferals and intellects. Choose one of these subraces.

Feral Ghoul

 Ability Score Increase: Your strength score increases by 1.

Feral rage: when you drop to half of your maximum hit points or lower, you can enter feral rage as a bonus action. while in this rage, you have advantage on strength check and strength saving throws, and you deal an extra 1d4 damage with melee weapon attacks. This rage lasts for 1 minute or until you are knocked unconscious. Once you use this trait, you can't use it again until you finish a long rest.

Intellect Ghoul

Ability Score Increase: your wisdom score increases by 1.

Arcane Recovery: you have retained fragments of arcane knowledge from your past life. You can cast Detect Magic at will, without expending a spell slot.

Lifelong learner: You gain proficiency in one skill of your choice and one tool of your choice. This ghoul race brings a dark, eerie flavor to your campaign, offering unique abilities and traits that reflect their undead nature and the magical energy that sustains them.

Ghoul Traits

Trait's ability score increased: Your constitution score increased by 2 points and your intelligence score increased by 1 point.

Darkvision

 

you can see in dim light within 60 feet of you as if it were bright light, and in the darkness as if it were dim light, you can discern color in darkness.

 

 

Undead Resilienc

 

 You have resistance to necrotic damage. Additionally, you have advantage on saving throws against poison, and you have resistance to poison damage.

 

Radiant Sensitivity:

You have disadvantage on attack rolls and wisdom (perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.