Homebrew Animatronic (CARN) Species Details
Shuffling and twitching, the twisted machine in the bowels of the Carnivant wake up to realize the axiomatic commands from the Carnibridge are no longer transmitting. The shambling robots find one another and pledge to remake the Carnivant as their own, finally liberated from the demands of their institution.
The animatronic faction of this adventure intends to keep Carnivant hurling towards certain destruction rather thank risk reactivating the axiomatic commands and losing their freedom. Your animatronic character should be opposed to this. They should be willing to fight and kill their fellow animatronics for their beliefs.
Animatronic (CARN) Traits
Your automatronic chatacter has a set of mechanical marvel and abilitiesASI
Your Constitution, Intelligence and Charisma increase by 1.
Animatronic Nature
Your creature type is construct, instead of humanoid; some spells may affect you differently as a result, such as cure wounds. You have resistance to poison damage and advantage on saving throws against being poisoned. You don't need to eat, drink or breathe. You are immune to disease. You don't need to sleep, and magic can't put you to sleep.
Animatronic Reparations
When you gain temporary hit points, you gain the maximum possible amount from the effect. Additionally, when you spend hit dice to recover hit points during a short rest, you regain the maximum amount you could have rolled
Instability
When you roll death saving throws, you ignore the usual results and instead use the following table:
1 --> You die instantly, exploding and dealing 4d6 lighting damage to each creature within 20 feet of you
2-7 --> You incur one failed death save. If this would reduce you to three death saves, you die and explode as above. This does not occur if you recieve your third failed death save through other means
8-13 --> You gain one successful death save
14-19 --> you regain 1 hit point and you can immediately take your turn
20 --> you regain all your hit points and can immediately take your turn
Uncanny Valley
You have proficiency in Intimidation and Performance
Languages
You can speak, read and write Common, Deep Speech and Gith
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