Homebrew Fire Elemental Species Details
A faint humanoid shape threads through the core of this wild, moving flame. A fire elemental is a force of capricious devastation. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders.
Elementals
Tracing their ancestry of primordial of the Elemental Planes, each primordial has power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of Elementals.
An Elemental does not age, as they are the embodiment of an element, they do not die of old age though can be sent back to their home plane when they are defeated.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common, Primordial and one other language that you and your DM agree is appropriate for the character.
Creature Type
Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Fire Elemental Traits
As a fire Elemental, you have the following traits.Illumination
The Fire Elemental sheds bright light in a 30 foot radius and dim light in an additional 30 feet. On occasion if the fire elemental touches something that is flammable it will go on fire and must be put out or else it will spread to other flammable objects that are nearby.
Water Susceptibility
You are vulnerable to Cold Damage. For every 5 feet the Fire Elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Creature Type
You are a Primordial.
Size
You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 40 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fire Immunity & Poison Immunity
You have immunity to fire damage, and you even find it rather comforting to be engulfed by flames. You are also immune to Poison, though you do empower it as you burn it up and release it back into the air within 10 feet of yourself.
Brilliant Fiery Power
You know the produce flame cantrip. Starting at 3rd level, you can cast the burning hands spell with this trait. Starting at 5th level, you can also cast the Fire Step(Thunder Step) spell with this trait, without requiring a material component. Once you cast burning hands or Fire Step(Thunder Step) with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
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