Homebrew Colour Dhampir Species Details

Every dhampir knows a thirst slaked only by the living. This desire is a whisper in the mind, a tinge to the sight, a reflex constantly needing to be suppressed. Those who overindulge their thirst risk losing control and forever viewing others as prey. Those who resist might find exceptional ways of controlling their urges or suppress it through constant, molar-grinding restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge.

While many dhampirs thirst for blood, your character might otherwise gain sustenance from the living and drain those around you of their colour.

Dhampir Origins

Dhampirs often arise from encounters with vampires, but all manner of macabre bargains, necromantic influences, and encounters with mysterious immortals might have transformed your character. The Dhampir Origins table provides suggestions for how your character gained their lineage.

Dhampir Origins
d8 Origin
1 You are the reincarnation of an ancestor who was a vampiric tyrant.
2 Your pact with a predatory deity, fiend, fey, or spirit causes you to share their hunger.
3 You survived being attacked by a vampire but were forever changed.
4 A parasite inhabits your body. You indulge your hunger to sate it.
5 You loved an immortal and were willing to be transformed into a vampire to join them, but tragedy interrupted the transformation.
6 You are a diminished manifestation of an otherworldly being. Slaking your hunger hastens your renewal.
7 You don’t know your origins, but you were raised by vampires or other monsters.
8 A radical experiment changed your body, making you reliant on others for vital fluids.

Colour Dhampir Traits

Special abilities for colour dhampir

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

 

Spider Climb

You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

Draining Touch

Your gentle touch is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier to the attack and damage rolls when you attack with your bite. While you are missing half or more of your hit points, you have an advantage on attack rolls you make with this bite.

The amount of damage is dependent on the length of time spent draining.

  • grasp (light): 1d6
  • grab (forceful): 1d12

Enemies must make a DC 14 constitution saving throw to avoid the full effects. On a success, enemies will take half damage and only notice a slightly paler complexion. On a failed save, enemies take the full damage and develop a grey hue to their complexion across the affected area.

When you use your drain against a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:

  • regain hit points equal to the damage dealt by the bite
  • gain a bonus to the next ability check or attack roll you make; the bonus equals the damage dealt by the bite.

You can empower yourself with your bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Languages

You can speak, read, and write Celestial and Common and one other language that you and your DM agree is appropriate for the character.

Deaths embrace

You don't need to breathe.

Necrotic Shroud

Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back.

The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.

Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.

Once you use this trait, you can’t use it again until you finish a long rest.

Resistance

You have resistance to necrotic damage and radiant damage.

 

Creature type

Human and Undead