Homebrew Dremora Species Details

The Dremora are creatures of great strength and steadfast loyalty that live in the darkest recesses of the Abyss, which are home to the most evil beings. Standing between six and eight feet tall, these humanoids had skin as dark as the abyss itself, with hints of grey scarlet.

Selfish and Ambitious. Dremora are infamous for their complete lack of mercy, ambition and haughtiness. They make deals with evil or chaotic neutral lesser deitis, pledging conquest, increased rank, or any other favor deemed deserving in exchange for their fighting skills and dedication.

A Strict Hieracrchy. Organized into clan-like structures, Dremora are categorized into distinct ranks, each holding varying degrees of power and prestige. From the lowly Churl to the esteemed Valkynaz, they navigate a hierarchical society fueled by rivalry and ambition. While it's common for groups or entire clans to forge pacts with deitis, there are instances where individual Dremora pursue their own agendas, driven by personal ambition or a thirst for power.

Dremora Names. Dremora, the fiendish denizens of the Abyss, bear names that resonate with power, darkness, and the abyssal depths. Here are a few examples of names that echo through the halls of their dark realms: Voragorath, Drakulorin, Zalthorak, Morgrath, Nexilar

Dremora Traits

Dremora have the following racial traits:

Ability Score Increase

Your Strength score increases by 2, and one other ability score of your choice increased by 1.

Age

Dremora mature at the same rate as humans, but live about twice as long on the material plane. On the plane of the Abyss, they can live practically forever, unless slain.

Alignment

Dremora are typically evil, driven  by pride, ambition, and mercilessness. Without pacts, they may very rarely lean towards neutrality, and when bound by agreements with lesser deities, they often become lawful.

Size

Dremora typically stand between 6 and 8 feet tall. Your size is medium.

Speed

Your base walking speed is 30 feet.

Infernal Boon

You know the Firebolt cantrip. Strength is your spellcasting ability for it.

Abyssal Veil

You cannot be detected by spells or abilities that detect the presence of fiendish creatues, such as Divine Sense or Detect Evil and Good.

Gifts from Oblivion

Upon reaching 3rd level, after your first long rest, you are granted a weapon known as the "Sword of Inferno". This weapon can be either a Longsword or Greatsword, determined by your choice. The Sword of Inferno is considered magical and deals an additional 1d4 fire damage on hit.

Languages

You can speaka, read, and write Common and Abyssal.

Dark Condemnation

If you die, your death is permanent and you cannot be resurrected by any means. Any attempt to cast resurrection spells or similar magic on you instantly transports your soul to the plane of the Abyss instead, where you shall remain for eternity.

Previous Versions

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