Homebrew Dual Half-Dragon Species Details

Their draconic parentage would show itself in the matter of scales across their skin, dragon-like eyes, claws in their hands and possibly double-jointed draconic legs. A tail similar to their parent, and the scales the same color as well. Half dragons have retractable wings that sprout out from between their shoulder blades, which can sustain considerable damage and still be functional. Their tail can be thick and powerful or slender and nimble, capable of higher motor function. Their scales are typically quite thick and offer great protection.

Dual Half-Dragon Traits

Magic flows through their body like the blood in their veins, and almost always become more powerful as they age.

Dual Half-Dragon Traits

 

Ability Score Increases

Your Draconic Blood makes you stronger and more capable. This gives you an increase of two scores by 2 or increase one score by 2 and another two by 1.

 

Senses

Dual Half-Dragons have excellent depth perception and comparably good peripheral vision, able to see three to four times more than a human in daylight; they had great night vision, and were able to see even when conditions had no light to offer, though not in color.

 

Age

Dual Half-Dragons mature at the same rate as their parents and can live up to 1000 years, those who have fully transcended into dragonhood, however, have been granted the gift of immortality.

 

Alignment

Dragons lie all over the spectrum of alignment. Therefore they will usually follow their draconic lineage's alignment.

 

Speed

Your base speed is 30 feet walking and you have a flying speed of 60 feet while you aren't wearing medium or heavy armor. You have a speed of 45 feet while swimming since you can use your wings to swim as a bonus action.

 

Languages

You can speak, read, and write Thorasta (Common), Draconic and Infernal, as well as one additional language of your choosing.

 

Natural Armor

You have tough skin and scales. Which gives you resistance to the damage type associated with your draconic ancestry. When you aren't wearing armor,  you obtain a bonus of +1d6 to your AC (OR your AC is 13 + your Dexterity or Constitution modifier).

 

Breath Weapon 

Black Acid 5 by 40 ft. line (Dex. save)
Blue Lightning 5 by 40 ft. line (Dex. save)
Green Poison 25 ft. cone (Con. save)
Red Fire 25 ft. cone (Dex. save)
White Cold 25 ft. cone (Con. save)

 

Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 20 ft. cone (Con. save)
Silver Cold 20 ft. cone (Con. save)

 

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 4d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 6d6 at 6th level, 10d6 at 11th level, and 15d6 at 16th level. You can then use a bonus action to try and recover the use of your breath weapon (Constitution Check DC 10).