Homebrew Fuyohren Species Details
Born and nurtured on gentle flowing rivers and tranquil ponds, the fuyohren are sentient, mobile plants innately harmonious with the natural world. Fuyohren societies nestle within ecosystems effortlessly, acting in synchronicity with the ebb and flow of the world around them. A society might exist on the same plot of land for millenia, yet remain undetectable to outsiders who pass through, with nary a tree uprooted or stone upturned to indicate the fuyohren’s presence.
Seasonal Divination.
Bound to nature, the fuyohren bear an imprint of the world at the time of their birth. So-called “winter warriors” are fuyohren born in the bitter, colder months, and are believed to bear an aggressive, steely disposition. Fuyohren born in spring are blessed with a childlike, optimistic disposition, while summer fuyohren are typically charismatic, and autumnal fuyohren said to be wise. Whether these stereotypes are true or merely a product of a cultural myth manifesting itself in the way fuyohren are raised is unknown.
Kaiju Callers.
Kaiju are feared and worshipped by the fuyohren for their power to obliterate swathes of an environment through their presence alone. Many fuyohren cultural traditions include dances, festivals, and ceremonies which aim to placate such behemoths. Bolder fuyohren may actively seek rampaging kaiju, drawing them away from societies and fragile ecosystems and into the untamed wilderness, usually at the cost of their own lives. Bakuryo and other kaiju that do not interfere with the natural world are revered by the fuyohren, while Raiko and other chaotic beings of wanton destructive force are hated and feared.
Fuyohren Traits
As a fuyohren, you have the following traits:Ability Score Increase
Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age
Young fuyohren are raised on the water until they reach adolescence and learn to walk upright. They reach adulthood at around 18 years old and have been known to live to 150.
Size
You are Medium. Grown fuyohren can reach 6 feet tall.
Speed
Your walking speed is 35 feet.
Creature Type
You are a Plant.
Fluid Motion
You have advantage on saving throws you make to avoid or end the restrained, paralyzed, or petrified condition on yourself.
Graceful Step
You can move across any fluid surface such as water, mud, snow, or quicksand as if it were solid ground. However, you are not protected from the damaging effects of contact with dangerous liquids, like lava or acid.
Water Magic
Through a 10 minute ritual, you can imbue a vial of ordinary water with magical properties. Choose one of the following effects:
- The water gains the magical properties of holy water.
- The water becomes a simple antidote that ends the poisoned condition when drunk by one creature.
- The water is imbued with vitality. Drinking the vial is enough liquid to hydrate a Large or smaller creature for 24 hours.
- The water bubbles with healing magic. A creature who ingests the vial of water regains 1d4 hit points.
The water remains potent for the next 24 hours, after which time it returns to normal. You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
Nature Warden
You gain proficiency in your choice of one of the following skills: Acrobatics, Animal Handling, Nature, Survival, or Performance.
Languages
You can speak, read, and write Common and one other language that you and your GM agree is appropriate for your character.
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