Homebrew Ghost Species Details
The spirits of those that have left the material with unfinished business become ghosts. They are forever left to wander until they are eligible to pass on, meaning their unfinished business must be complete.
Ghost Traits
YESAbility Score Increase
Your Intelligence and Dexterity increase by 2
Age
Ghosts remain the same age they were when they died.
Ghostly Appearance
You have some sort of oddity about your appearance caused by how you died. For example, a ghost that died via stabbing may have bloodstained clothes, a ghost killed by fire may be constantly ablaze, a ghost that died in a cold place may have icicles on some parts of their body. A ghost that died of old age will have no oddity about their appearance.
Size
Ghosts are the same size as they were when they died, your size is medium.
Speed
Your base walking speed is 30, you have a burrowing and flying speed that match.
Ghostly Benefits
As a bonus action, you can cast Invisibilty on yourself an equal amount of times as your Proficiency bonus per long rest. Additionally, you can phase through solid objects as if they were difficult terrain, you take 5 force damage if you end your turn inside an object. You have resistance to cold damage.
Incorporeal Form
You are unable to push, lift, or drag solid objects. You can carry only ten objects, containers count as one object.
Existence
You gain proficiency in the stealth skill. Additionally, gain advantage on intimidation rolls on any creature within 5 ft. of you whenever you emerge from a solid object.
Ghostly Weaknesses
Gain vulnerability to radiant damage. Additionally, you take 12 radiant damage from water and salt. Additionally you have disadvantage on strength related rolls.
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