Homebrew Gifted Species Details

As a species, the gifted are not distinct from humans; rather, they are individuals of the human race who are either born with a special "gift" or acquire it during their lifetime under various circumstances, and usually bear a visible mark of their exceptionality.

Almost as numerous as the gifted themselves, the traditions regarding their birth and the reason for their unique powers, innate or otherwise, include being; descendants of a malebranche or turquoise, conceived during a special planetary conjunction; seventh children of seventh children; born with a silver spoon in their mouth; born prematurely; blessed by the saints; delivered when their mothers sneezed in a vegetable garden at midnight, and so on and so forth.

Gifted Traits

First reactions to gifted are usually mistrust, but a well-meaning individual with some special magical talent it a potential blessing.

Magical Influence

You choose a school of magic; Abjuration, Conjuration, Divination, Enchantment, Evocation, Necromancy or Transmutation. You learn a cantrip and a 1st level spell from the chosen school. You can cast those spells at their lowest level once with this trait and regain the ability to do so when you finish a long rest. You can choose Charisma or Wisdom as your spellcasting ability for those spells.

Brawl Feature: Magical Adaptation

You can choose your moves from the magic moves list as well as the general moves list.

Ability Score Increase

Two different ability scores increase by 1. You have more or less evident physical peculiarities of your choice related to this trait.

Comments

Posts Quoted:
Reply
Clear All Quotes