Homebrew Ghost 5E - (dnd server race) Species Details

The spirits of the departed can linger after their mortal death when there is some important unfinished business, or be summoned into servitude by powerful necromancers. The unfinished business of ghosts can take many forms; protecting loved ones, guarding a valuable item, or revenge upon an old enemy. An awakened ghost might find that the death of their master has released them from service, or the business they've left unfinished in life may take them far and abroad to complete, or they simply cannot find their way into the afterlife, and have embraced their new undead existence. 

Ghosts are ethereal, glowing with spectral light. While ghosts still have substance, it is that of an energies and particles closely resembling that of a gaseous form. Ghosts have limited abilities in interacting with the physical plane - they can move small objects and interact with creatures and items. Ghosts tend to maintain a reflection of what they looked like in their past life; wearing armor or clothes they died in, having a spectral reminder of weapons or jewelry they once wore, but these are little more than manifestations. They also will bear the scars of their death - obvious and twisted marks that the living often find deeply disturbing. A ghost who once drowned might be caked in seaweed and spectral sea creatures that crawl on their form, or a murdered soul might have gaping wounds that always appear to be bleeding. 

Ghost 5E - (dnd server race) Traits

Ghost Traits

Ethereal Form

You may move through objects and creatures as if they were difficult terrain. Ending your turn in a square occupied by an object or creature causes you to be pushed to the nearest unoccupied square and take 1d10 force damage.

Ethereal Body

You exist on the border between the Ethereal Plane and the Material Plane. Because of this, you can use a Bonus Action to see 60 feet into the Ethereal Plane when you are on the Material Plane, and vice versa for 1 minute. You can do this a number of times equal to your Proficiency Bonus and regain all uses on a Long Rest.

Starting at 5th level, you may enter the Ethereal Plane as a Bonus Action. While here you can see into the Material Plane out to 60ft. You remain there until you come back with a Bonus Action or you drop to 0 hitpoints.

Possession

You gain the ability to possess a humanoid within 5 feet of you. The humanoid must succeed a Charisma saving throw equal to 8 + your Charisma modifier + your proficiency bonus or become possessed. You then disappear, and the target is incapacitated and loses control of its body. You now control the body but you can't deprive the possessed target of awareness. You can't be targeted by any attack, spell, or other effect, except ones that turn undead, and you retain your alignment, Intelligence, Wisdom and Charisma scores. You can however be targeted by spells that deal Psychic damage. You otherwise use the possessed target's statistics but you don't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, you end it as a bonus action, or you are turned or forced out by an effect like the dispel evil and good spell. When the possession ends, you reappear in an unoccupied space within 5 feet of the body. The target is immune to your Possession for 24 hours after succeeding on the saving throw or after the possession ends. You regain use of this trait once you have completed a long rest.

Undead Nature

Your creature type is undead. You do not require air, food, drink or sleep. You are immune to poison, being poisoned and diseases. Due to your lack of a physical body, you are immune to the state of exhaustion.

Additionally, you are resistant to Necrotic Damage and immune to being Frightened

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours doing light activity such as reading a book or keeping watch.

Also with this, Undead Creatures are not inclined to attack you or be hostile to you unless you provoke them.

Already Dead

You have advantage in death saving throws

Ability Score Increase

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

Size

Ghosts retain the size they had in life. Your size is Medium.

Speed

Your base walking speed is 30 feet. You also have a flying speed of 30 feet (hover).

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