Homebrew Furchild (Kenzinzaera) Species Details
Furchildren, like humans, are descended from the first sapient hominids to evolve in Kenzinzaera. Fit to live in almost any land environment, these squirrel-folk hold their furry heads high.
Primeval Gliders
Furchildren appear as hybrids of humans and flying squirrels. They have patches of fur in prominent places on their bodies (such as their arms and legs), squirrel ears and tails, buck teeth, and webs of skin stretching between their arms and legs. They stand at around four and a half feet tall on average, mature at around the same time that humans do, and can live up to around 85 years.
Tooth and Claw
Many folk make the mistake of thinking furchildren are harmless due to their small size. In reality, their sharp claws and rodent teeth are quite effective weapons, and their short stature makes them much harder to hit. Their adaptations allow them great mobility as well, as they can quickly scale things like trees and use their skin flaps to glide between canopies.
Furchild Names
Furchildren typically adopt the naming system of those around them.
Furchild (Kenzinzaera) Traits
Your furchild character shares certain traits with others of its kind, which are represented here:Ability Score Increase
Your Dexterity score increases by two, and your Constitution score increases by one.
Furry Fury
You have two natural weapons. The to hit bonus for both of them is your Dexterity modifier plus your proficiency bonus, and they both deal 1d6 plus your Dexterity modifier damage. The damage type depends on the weapon used: piercing for teeth or slashing for claws.
Glide
Your skin flaps allow you to glide. You fall at a rate of 30 feet per round, and for every 5 feet you fall, you can move 5 feet horizontally. Additionally, if you glide at least 5 feet, you don't take damage from the fall.
Speed
Your walking speed is 30 feet, and you have a climbing speed of 20 feet.
Previous Versions
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