Homebrew APE Species Details
Apelings are extremely confident, headstrong, and upbeat. Their boastful presence might dismay common folk and be found disrespectful by upper-class citizens, however; apelings hold a firm loyalty to those who have proven themselves.
Apelings usually live in small, closely-held tribal communities. Entire nations or cities of apelings are few and far apart. Leadership roles are often held either by the elders or by the most personally accomplished, however, leaders generally don't have much power as many apelings prefer group decisions over the decisions of one individual. In the traditional sense, apelings do not have "families" and usually have an "all kin are family" mentality.
Apelings found outside the normal communities either from being banished or simply wanderlust have an easy time adjusting to the "easy" life of cities. Finding work in such places comes easy due to the general truthfulness and raw strength of the race. Though work as teachers in any form meets a swift end, due to a simple disinterest in treading the same old beaten path.
Dwarfs and Apelings get along great establishing trades of not only goods but physical feats. Though the boastful attitude Apelings have can be off-putting, Dwarves have long since grown fond of their attitude. Apelings still have trouble distinguishing male and female dwarves.
Through their time with the dwarves, Apelings have adopted similar feelings towards elves. Though contact with elves remains oddly scarce.
Most apeling adventurers tend to be more independent than their kin at home, but still hold on a lot to their sense of family and loyalty. Naturally energetic and overtly eager, spending their time standing still is against their nature.
APE Traits
Adept Climbers, Eager Mind, Empty Stomach, Heavy Slumber, Limit Break, Skills of the Primate, Darkvision, LanguagesAdept Climbers
Your natural agility gives you a climbing speed of 30 feet. You can also climb across ceilings, as long as you have something to hold on to.
Ability Score Increase
Your Dexterity score increases by 2, and your Charisma score by 1.
Eager Mind
If you find someone who has a skill proficiency you don't have and they agree to teach you, you can spend a short or long rest learning that skill proficiency. You lose that skill proficiency at the end of your next long rest. You can only have one new skill proficiency learned this way at a time.
Empty Stomach
You burn through your energy faster than most humanoids and require twice as much food as a creature your size requires each day.
Heavy Slumber
During a long rest, anyone trying to wake you up must make a DC 15 Charisma ability check. Taking damage will wake you up as will being thrown into or splashed with water.
Limit Break
Apelings are always striving to push themselves. As a reaction, when you fail Strength, Dexterity or Constitution ability check or saving throw, you can remake the check and take the new result. Once you use this ability, you can't use it again until you complete a long rest.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Languages
You can speak, read and write Common and one other language of your choice.
Skills of the Primate
You have proficiency in either Acrobatics or Athletics. You can use your feet and tail as if they were hands. If you use both of your feet simultaneously to interact with an object, your speed becomes 0.
Previous Versions
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