Homebrew Aquarion Species Details
Aquarion Physical Description
Aquarions possess a sleek and streamlined appearance, adapted perfectly for life underwater. Their skin ranges in hues from deep blues to sea greens and is covered in small, smooth scales that glisten when wet. Fins and webbing adorn their limbs, aiding their swimming capabilities. Their fingers and toes are webbed, and they have small gills on their necks, which are visible but unobtrusive.
Aquarion eyes are large and adapted to the darkness of the ocean depths, often reflecting light like those of nocturnal creatures. They have a nictitating membrane, a translucent third eyelid, that protects their eyes underwater and improves their vision in murky conditions.
Aquarion hair, often flowing and resembling seaweed, comes in various shades of blue, green, and sometimes silver. It moves gracefully in the water, giving them an almost ethereal appearance.
Aquarion Culture and Society
Aquarions live in vibrant underwater cities constructed from coral, bioluminescent algae, and other marine materials. These cities are often found in deep ocean trenches, along coral reefs, and in large underwater caverns. Aquarion society is communal, with a strong emphasis on cooperation and harmony with marine life.
They are governed by councils of elders, who are respected for their wisdom and experience. These elders serve as spiritual leaders, healers, and decision-makers, guiding their people in maintaining the delicate balance of their underwater ecosystems.
Aquarions are skilled hunters, fishers, and gatherers, utilizing their deep connection to the ocean to provide for their communities. They also cultivate underwater gardens of seaweed and other edible marine plants.
Despite their peaceful nature, Aquarions are fierce defenders of their homes and will not hesitate to protect their waters from threats, whether they come from land or sea. They have developed advanced techniques for underwater combat and are known for their agility and precision.
Aquarion Traits
The Aquarions are a race of amphibious humanoids who dwell in the ocean depths, coastal regions, and underwater cities. Known for their aquatic adaptations and deep connection to the marine environment, Aquarions are formidable swimmers and possess unique abilities related to water and marine life.Ability Score Increase
Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age
Aquarions mature at the age of 15 and can live up to 120 years.
Alignment
Aquarions value balance and harmony, often aligning with neutral good. Their connection to the ocean drives a respect for the natural order, though individuals may vary widely.
Size
Aquarions stand between 5 and 6 feet tall, with lithe and streamlined builds. Your size is Medium.
Speed
Your base walking speed is 30 feet. You also have a swimming speed of 40 feet.
Amphibious
You can breathe both air and water.
Aquatic Adaption
You have resistance to cold damage and can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can see clearly underwater as if you were on land.
Marine Communication
You can communicate simple ideas with aquatic creatures using sounds and gestures. This ability allows you to understand and be understood by beasts with an innate swimming speed, but it does not grant them the ability to speak back.
Hydrokinetics
You can manipulate water around you. You know the shape water cantrip. Wisdom is your spellcasting ability for this spell.
Tidal Surge
Starting at 3rd level, you can use a bonus action to summon a surge of water to propel yourself. You can move up to 30 feet in a straight line without provoking opportunity attacks. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses after a long rest.
Call Of The Deep
Starting at 5th level, you can call upon the denizens of the deep to aid you. As an action, you can summon a swarm of aquatic creatures (use the conjure animals spell, but only for creatures with a swimming speed). Once you use this feature, you can't use it again until you finish a long rest.
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