Homebrew Arcadian kobold Species Details
they smell of damp dogs and stagnate water. because of the kobolds' fondness for wearing raggedy garb of red and orange, their non-prehensile tails, and their language (which sounds like a small dog yapping), these fell creatures are often not taken seriously. this is often a fatal mistake, for what they lack in size and strength they make up in ferocity and tenacity. it takes 16 months for a newborn kobold will mature into an adult. infant mortality rate of a kobold is 10%, but they are born into a large litter. litter size "d6+4".
the life expectancy of a kobold is low as there are many things in the world that kill them, but they can live until 40-50 years of age.
class restrictions: cleric (to level 9), a fighter (to level 8), or a thief (to level 12).
racial ability requirement: Str 4/15, Dex 4/18, Con 5/16, Int 3/17, Wis 3/18, Cha 3/14, Per 3/18
attacked last: Kobolds are a race notorious for its cowardice and ineffectiveness in combat. Consequently, enemies are likely to dismiss a kobold as a negligible threat and concentrate their attacks on other, more impressive, members of the characters party unless the kobold displays some unusual prowess powerful magic, or skill.
light: kobolds are accustomed to darkness, and they find bright light to be disorienting and painful. Kobold suffer a -1 penalty to attack or within the radius of continual light spells.
racial enmity: Gnomes (Gnomes gain a +1 bonus to attack rolls against kobolds)
Grovel, cower, and beg: as an action on your turn, you can cower pathetically to distract nearby foes. until the end of your end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. once you use this trait, you can't use it again until you finish a short or long rest.
pack tactics: you have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and ally isn't incapacitated.
sunlight sensitivity: you have disadvantage on attack rolls and on wisdom (perception) check that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Arcadian kobold Traits
+2 acrobatics modifier for every roll, -1 intimidation on every roll.
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