Homebrew Mind Goblin Species Details

A subterranean folk, mind goblins can be found in every dark corner of the multiverse, often beside their bugbear and hobgoblin kin making jokes. Mind Goblins thrive in dangerous domains thanks to a special boon from Lmoa, serpent god of laughter — a supernatural knack for finding the weak spots in a foes mental fortitude.

Mind Goblin Traits

As a mind goblin, you have the following racial traits.

Ability Score Increases

Your Intelligence score increases by 2, and your Wisdom score increases by 1.

Creature Type

You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.

Size

You are Small.

Speed

Your walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Dual Mind

You have advantage on all Wisdom saving throws.

Mental Discipline

You have resistance to psychic damage.

Taunt

You have an extraordinary ability to fluster creatures. As a bonus action, you can unleash a string of provoking words at a creature within 60 feet of yourself that can hear and understand you. The target must succeed on a Wisdom saving throw, or it has disadvantage on attack rolls against targets other than you until the start of your next turn. The DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race).

You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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