Homebrew Concubi Species Details

Succubi and incubi, collectively called Concubi, inhabit all of the Lower Planes, and the lascivious dark-winged fiends can be found in service to devils, demons, night hags, rakshasas, and yugoloths. Asmodeus, ruler of the Nine Hells, uses these fiends to tempt mortals to perform evil acts. The demon lord Graz’zt keeps succubi and incubi as advisers and consorts.

Though legend speaks of them separately, any succubus can become an incubus, and vice versa. Most of these fiends do have a preference for one form or the other. Mortals only rarely see a succubus or incubus in its true form, however, for the fiend typically begins its corruption in veiled, insidious ways.

Beautiful Corrupters. A succubus or incubus first appears in ethereal form, passing through walls like a ghost to lurk next to a mortal’s bedside and whisper forbidden pleasures. Sleeping victims are tempted to give in to their darkest desires, indulge in taboos, and feed forbidden appetites. As the fiend fills the victim’s dreams with debauched images, the victim becomes more susceptible to temptation in everyday life.

Inevitably, the fiend enters the mortal realm in tempting form to directly influence a creature’s actions. Appearing in the guise of a humanoid who has previously appeared only in the victim’s dreams, the succubus or incubus seduces or befriends its victim, indulging all its desires so that it performs evil acts of its own free will.

A mortal bequeaths its soul to the fiend not by formal pledge or contract. Instead, when a succubus or incubus has corrupted a creature completely — some say by causing the victim to commit the three betrayals of thought, word, and deed — the victim’s soul belongs to the fiend. The more virtuous the fiend’s prey, the longer the corruption takes, but the more rewarding the downfall. After successfully corrupting a victim, the succubus or incubus kills it, and the tainted soul descends into the Lower Planes.

The succubus or incubus resorts to charming a victim magically only when necessary, usually as a form of self-defense. A charmed creature isn’t responsible for its actions, so forcing it to behave against its will won’t bring the fiend closer to the ultimate prize: the victim’s soul.

Deadly Kiss. The kiss of a succubus or incubus is an echo of the emptiness that is the fiend’s longing for a corrupted soul. Likewise, the recipient of the fiend’s kiss gains no satisfaction from it, experiencing only pain and the profound emptiness that the fiend imparts. The kiss is nothing short of an attack, usually delivered as a final farewell before the fiend escapes.

Fiendish Offspring. Succubi and incubi can reproduce with one another to spawn more of their kind. Less commonly, a succubus or incubus reproduces with a humanoid. From this unholy union, a cambion child is conceived. Invariably, the fiendish offspring is as wicked as its fiendish parent.

Concubi Traits

Your concubi character has the following traits.

Ability Score Increase

Your Charisma score increases by 2. In addition, one other ability score of your choice increases by 1.

Age

The life expectancy of a fiend was not known. An observation about their aging process was that they did not mature. Those fiends that reproduced, gave birth to a smaller version of their species that grew bigger and stronger with time, but a fiend dying of natural causes or just growing old was never observed.

Creature Type

You are a fiend.

Alignment

Concubi are innate to the lower planes, and as such are always evil aligned, though they may skew to lawful or chaotic at their own prerogative.

Size

Your size is Medium.

Speed

Your base walking speed is 30 feet.

Malleable Form

As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, sex, height and weight. Your ability to change your general facial features is limited such that you will always be recognisable as yourself, regardless of the gender or sex you present as. You must adopt a form that has the same basic arrangement of limbs that you have, though you can hide or display your wings granted by the Midnight Flight trait. Your clothing and equipment aren’t changed by this trait.

You stay in the new form until you use an action to revert to your true form or until you die.

Alluring Instincts

You gain proficiency with one of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion.

Hellish Resistance

You have resistance to fire damage.

Midnight Wings

When you reach level 5, you manifest bat-like wings that, while not capable of flight, enable you to slow your fall or glide when falling from great heights. When you fall and are not incapacitated, you can subtract up to 100 feet from your fall when calculating your fall damage and can move horizontally 2 feet for every 1 foot you fall.

Languages

You can speak, read, and write Common and two other languages of your choice.

Previous Versions

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