Homebrew Ghoul Species Details

The Ghoul is a version of any humanoid who exposed to a special kind of necrotic damage that could be naturally found in radiation to the point of zombification. When one becomes a ghoul they could either become feral and almost unrecognizable when compared to a zombie; however a smaller group of ghouls retain the benefits of ghoulification while keeping their intelligence. such benefits include: 1. Stat Bonus: When creating a ghoul you begin with a +2 in constitution and +1 in either intelligence or wisdom. 2.Necrotic immunity: Due to the necrotic nature of ghouls they are immune to any and all forms of necrotic damage. 3. Rigger Mortis: Due to the natural decay the ghoul gains the resistance to all non magical bludgeoning, slashing, and piercing, but at the cost of they occasional destruction of body parts causing a temporary loss in ability to do such things as wield 2 handed weapons. (this can be solved by sewing on additional body parts during a long rest). 4. Preservation Of Intelligence: To keep an intelligent ghoul from going feral said ghoul must devour intelligence either through the healing of a cleric, consumption of a special potion/drug, or consumption of humanoid brains. For every in game week without partaking in one of the listed actions the ghoul will take on 1 level of exhaustion until the 4th level where they become feral. (However said feral nature can be reversed through the potion/drug if given to the ghoul within 48 hours of becoming feral)

Ghoul Traits

Idk what this means but all racial trait features are in the description.

Comments

Posts Quoted:
Reply
Clear All Quotes