Homebrew Dryad Species Details

Dryads are believed to be the guardians of nature in Theros. A race of creatures beloved by Karametra, they are born from the trees of forests in Setessa and the Nessian Woods, predominantly, and have adapted their guardian role to fit any situation. They can change location and appearance as they need or feel the need to, sometimes in the blink of an eye. Most dryads spend their entire lives surrounded by nature, but some venture out to explore the more civilized and populated areas of the world.

They are simultaneously alluring and terrifying, blessed with both nature's beauty and rage. Their skin looks to be made of the soft wood of the trees they originate from, their hair of leaves and foliage, but these features vary based on the season they choose to emulate and their birthplace.

Dryad Traits

Dryads are protectors and lovers of the forest. Due to their role in life, they have developed features that encompass the qualities that befit it.

Dryadic Sense

Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

Creature Type

You are a Humanoid. You are also considered fey for any prerequisite or effect that requires you to be fey.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Nylean Resilience

You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Dryadic Step

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

When you reach 6th level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):


Cherry: Immediately after you use your Dryadic Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be fascinated by you for 1 minute, or until you or your companions deal any damage to the creatures.
Oak: When you use your Dryadic Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be knocked prone
Willow: When you use your Dryadic Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
Pine: Immediately after you use your Dryadic Step, each creature of your choice that you can see within 5 feet of you takes piercing damage equal to your proficiency bonus.

Child of the Forest

You have proficiency in the Nature skill.

Languages

You can speak, read, and write Common and Celestial.

Comments

Posts Quoted:
Reply
Clear All Quotes