Homebrew Cervidar Species Details

Cervidar society

The Cervidar live within closely knit secluded tribes deep within forests where outsiders are seldom welcome. As a race the Cervidar are highly attuned with nature and due to the rapid growth of civilization are militantly protective of it. The Cervidar will do all they can to protect their forests and Groves with an almost berserk ferocity that quickly overwhelm would be invaders. Loyalty is paramount within the tribes as they need to remain unified to protect their home. As such any Cervidar found to be a traitor or untrustworthy is exiled from the tribe or killed, never to rejoin their kin within the forests.

Cervidar Traits:

Ability score increases: your wisdom score increases by 2 and your dexterity score increases by 1

Age: Cervidar are not a long lived species with them having comparable lifespans to humans 

Languages: Common and primordial

speed: 30ft

appearance: Cervidar are a large deer like people with long arms that nearly span their entire height. As they age their antlers continuously grow on both males and females and those with the largest antlers become revered elders

Cervidar Traits

Tree limbed, tribal rage, Cervidar antlers, blind charge

Tree limbed

Due to their over sized limbs Cervidar gain extra reach on their attack ranges.Gain an extra 5ft of reach on melee attacks

Tribal rage

   The Cervidar are a violent people who do not take kindly to threats or annoyances. If pushed to their limits the Cervidar will become enrages until their target is either removed from the area or destroyed. Upon losing a majority of their health the player may rage as a bonus action once per long rest

you get an extra rage charge at levels; 5, 11, 17

Cervidar antlers


 Cervidar antlers are deadly and they take immense pride in their antlers which are routinely sharpened and used for both displays of dominance and bloody violence.Gain an extra 1d6 damage of piercing damage for unarmed attacks 

Blind charge

Charge forward into the enemy and deal 3d8 force damage and knock any caught in the way prone (constitution saving throw). Increases by 1d8 at levels; 5, 11, and 17 

enemies gain advantage on their next attack towards you for the following round of combat and attacks you make have disadvantage as you try to reorient yourself

Previous Versions

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