Homebrew Etherean (Spectre Creations) Species Details
Ethereans are humanoids who have been touched by the misty, ghostly energy of the Ethereal Plane. Oftentimes, this partial conversion of one’s material form is caused by a surge of ethereal influence in their presence—perhaps from encountering an especially powerful spirit—or after being exposed to the Border Ethereal for an inordinate amount of time, typically as a result of being trapped there. However, some ethereans are bestowed with this influence through their bloodline, such as via an etherean parent or by being born of a humanoid possessed by a ghost.
Etherean (Spectre Creations) Traits
Touched by the ghostly mists of the Ethereal Plane, Ethereans share the following traits.Lineage
Choose another race option as your character’s ancestral race—the people they belonged to before their ethereal transformation or birth. Some of the traits below are influenced by your ancestral race.
Suggested Ability Score Increase
Your Charisma score increases by 2, and your Dexterity or Constitution score increases by 1 (your choice)
Age
You mature at about half the rate of your ancestral race, taking twice as long to reach adulthood and also living approximately twice as long.
Common Alignment
Ethereans of any disposition aren’t unusual, however most tend toward neutrality.
Size
Ethereans are as diverse in body type as the ancestries they originate from. Your size category remains the same as your ancestral race.
Speed
Your base walking speed remains the same as your ancestral race. If your ancestral race granted you a climbing or swimming speed, you can keep that speed in place of the Spectral Sight trait.
Darkvision
Imbued with ethereal senses, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Ethereal Resilience
You have resistance to poison damage, and you have advantage on saving throws against being poisoned.
Ghostly Nature
You only need half as much food and drink as a typical humanoid, and you can hold your breath for up to 15 minutes at a time.
Phasing Movement
You can move through the space of any creature, regardless of its size, and another creature’s space isn’t difficult terrain for you. In addition, you have advantage on ability checks and saving throws made against being grappled or restrained.
Spectral Sight
When you reach 3rd level, you can cast see invisibility once with this trait, requiring no material components. You regain the ability to cast this spell with this trait when you finish a long rest. Charisma is your spellcasting ability for this spell.
Suggested Extra Languages
In addition to the lan guages granted by your ancestral race, you can speak, read, and write Necril.
Previous Versions
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